Full notes
Full Military Conflict: Vietnam update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Server
- Fixes
- Balance
Military Conflict: Vietnam changes
[Game]
New zombie map "Hỏa Lò Prison"
[Client]
Improved Workshop Manager behavior when joining server using custom maps - Fixed not being able to interact with your character in deployment menu (choosing your loadout in a game) - Fixed icons not showing in loadout menu - Introduced hint popup for charging melee mechanics - Introduced "weapon_bash_abort_reload" convar allowing to set behavior of bashing to interrupt reloading (original) or not (L4D-style) - Fixed flashing screen effect when aiming
[Server]
Fixed bots using all weapons when "bot_knives_only" is set to 1 - bot_ratio_override renamed to bot_ratio. Added bot_humanteam_playercount for adjusting size of human team - Setting bot_quota_mode match is no longer needed if bot_ratio is set - Dedicated server workshop manager now automatically updates installed addons if any (in ugc_collection_cache.txt) - If playing the game locally, server workshop manager will remember data about local player's workshop items, so it can tell the client if current map is workshop map in case if someone connects via p2p
[Maps]
Removed ping polygons in embassy wall wooden frames - Fixed holes in model jeep with radio
[Weapons]
Updated XM202 effects - Updated missile trail glow effect - Updated textures and models for the following: M/45, M1919A6, TUL-1, Mauser C96, Shanxi Type 17, Type 64 pistol, Type 67 pistol, M50 Madsen, RPK, StG 44 - Updated melee hit ranges, introduced MeleeRange and MeleeRangeAlt to weapon scripts - Fixed flamethrower receiving 1 fuel from ammoboxes in Zombie Mode
[Zombies] - Fixed scoreboard not using zombie difficulty strings - Improved zombie behavior when stuck or far away - Improved navigation for flying zombies - Fixed invalid NPC highlighting in Zombie Mode - Increased health of elephant from 4750 to 5500 - Swapped explosive barrel and barbwire position in prop menu - Decreased cost of explosive barrel from 175 to 150 - Increased cost of Barbwire from 150 to 175 - Increased barbwire damage per second from 3 to 5 (this will deplete barbwire health faster) - Increased cost of Sandbags from 500 to 600
Source
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