Full notes
Full Military Conflict: Vietnam update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Workshop
- Fixes
- Balance
- Compatibility
Military Conflict: Vietnam changes
MAPS
Remastered "Depot" - Remastered "Siege" - Remastered "Embassy" - Improved Fall of Saigon, 3rd Field Hospital, Ho Chi Minh Trail, Quang Tri Citadel - Recompiled Kham Duc Airbase, Long binh Post, USNS Card, Z1 Factory, Slums
> All maps will be remastered for MCV 1.0
Reworked map and skybox art Expanded play area Updated models and textures Seamless transitions between map and skybox More interesting map lighting and time-of-day More detail, especially on the ground
HAMMER EDITOR
Fixed shadows being invalid in Lighting Preview Mode - Toggling AutoVisGroups now toggles them for loaded Instances as well until Instance is reloaded
WEAPONS
Introduced first iteration of rebalanced weapon stats. This is not final - please provide further feedback for specific weapons if you encounter issues or significant imbalance - Introduced Bufferred Input system for shooting - depending on firerate and weapon type, weapons are able to queue user's input and trigger a delayed attack. In practice, this mostly applies to Semi Auto firemode.
Added M16A1 XM3 automatic rifle for US Gunner class - Added Mk 2 Frag Grenade for US - Added RGD-5 Frag Grenade for VC
Updated texures on AR-15 platform weapons - Improved dozens of weapon icons - Removed unnecessary helptext for fists - Fixed materials for ZF41 and OEG scopes - Improved shell casings models for certain weapons - Minor improvements to L1A1, L1A1 SASR, K-50M, and several other weapons - Overheated weapons now cool down reliably and independently of player action
RANKED
- Leaderboards have been reset, and the ranking algorithm significantly adjusted-- Points now significantly dependend on the amount of time played during a match -- Players who leave mid-match still receive point changes -- Kill/Death component is now smoothed to account for very small/large ratios -- Ranking algorithm continues to be adjusted during beta phase, this will hopefully be the last leaderboard reset - Ranked points are now displayed in the scoreboard during ranked games - Added ranked tiers (Coal, Bronze, Silver, Gold, Diamond and Uranium) -- Tier boundaries are also likely to change as we calibrate the system
ZOMBIE
- Improved Zombie Shop UI - Introduced some anti-exploit measures to Zombie Mode-- Introduced refund limit of 10 items per Interim Phase -- Disabled dropping of certain items when dying in Interim Phase -- Dropped items have a lifetime of 4 minutes
UI
Added a basic report system, which allows you to report other users for either cheating or abusive behavior - Added Crosshair section in Game Settings tab of Options menu - Fixed invalid behavior of 3rd Person switch in Game Settings tab of Options menu - Fixed sliders showing inverted values - Added Mount All / Unmount All buttons to My Subscriptions tab in Workshop menu - Improved styling and scaling of Upload Map, Upload Addon and Update Item tabs in Workshop menu - Changed default time limits for several gamemodes - Increased "sudden death" timer in Firefight from 30 to 45 seconds - Updated gamemode descriptions in English and Polish languages - Moved location of date in mainmenu news to avoid overlap - Removed broken HTML from mainmenu news - Mainmenu news is now collapsible - Server browser now correctly calculates amount of players and bots - Fixed server browser only showing ranked servers - Fixed server browser not being able to sort by player count - Fixed server browser "Quick Refresh" button - Improved several filtering options in Server Browser - Reworked loading screen - Tweaked scoreboard styling - Reworked player cards, accessible by clicking users on the scoreboard menu [GAME]
Introduced new gore system with revamped wounds, gibbing and effects - Improved "sv_radar_display_shooters" behavior, it also now works in non-teamplay gamemodes as well - Fixed an issue causing players to not appear on radar in certain cases - Fixed minor clipping on VC female charactermodel - Fixed burst firemode 3rd person animation - Improved many foliage, facade, construction, furniture and roadside props - Changed French facade props to be recolorable - Added support to show NextBots health text on ent_text command - Changed "mp_forcecamera" default to 1, except Zombie Mode and Last Man Standing - Fixed burning/on fire VO not working properly - Fixed crosshair not being hidden when ADS in 3rd Person Mode - Improved leaning in 3rd Person Mode - Improved FGD files, added missing entity helptexts - Fixed Steam Achievements mistakenly not tracking some weapons - Updated Credits page
PERFORMANCE
Minor performance improvements to SMAA - Fixed occlusion system not working for scope cameras when expensive water was visible - CSM renderer now clears out entire shadow atlas only once prior rendering cascades - Removed unused textures for custom character shaders - Removed some unused and redundant features in shader API which improved RAM usage - Improved rendering of scaled dynamic and physics models compiled with $staticprop - Shadersystem no longer creates snapshots for unused features which improves RAM usage and load times - Shadersystem no longer creates flashlight snapshots for all shaders which improves RAM usage and load times - Disabled some legacy rendering features that should slightly improve performance - Removed pre-caching of unused sounds and models - Fixed game crashing upon loading map in certain situations - Fixed a bug when procedural clouds could remain invisible when switching from static sky - Fixed a crash related to "r_lod" settings - Fixed GPU dlights unnecessary calculations that should slightly lessen GPU load - Fixed a bug when tonemapping settings where carried over from previous map - Fixed a certain crash related to audio input - Fixed a certain crash related to newer Intel and Ryzen CPUs
LINUX-SPECIFIC
Fixed invalid static prop lighting loading under OpenGL - Fixed a graphical corruption related to scope cameras - Fixed "custom" and "workshop" directories not working properly - Fixed "custom" directory breaking in-game menus - Fixed the inability to publish items onto Steam Workshop
KNOWN ISSUES
Facepaint character customisation currently does not work. - Loadout selection menu is being worked on but has several bugs present at this moment: -- If you cannot interact with the loadout menu, press Escape key until you are able to interact with it again; -- If you encounter Invalid Loadout/Character error, change Classes first, and then go back to edit the Class that was invalid; -- Sometimes icons or playermodel can go missing. - If you are using mods, Revolver and Bolt-Action weapon classes will become broken. Make sure you have mods disabled until they are updated by their creators.
Source
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