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Steam News18 February 20264mo ago

Postcard from Vietnam

[Game] Added brand new map "Quảng Bình Border" - Added func_teamblocker - Added BuiltRightHanded option to weapon scripts - Added new option for loadout file to change player bodygroups for equipment weapons - Added con

Full notes

Full Military Conflict: Vietnam update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions2 changes0 removals
  • Server
  • Performance
  • Workshop
  • Fixes
  • Compatibility
  • Gameplay
addedAdded brand new map "Quảng Bình Border" - Added func_teamblocker - Added BuiltRightHanded option to weapon scripts - Added new option for loadout file to change player bodygroups for equipment weapons - Added convars mp_respawnwavetime_us and mp_respawnwavetime_vc, which determine the time for respawn waves - Added convars capture_area_no_neutralize and capture_area_drop_progress, which skips the neutralizing step and the reset capturing progress when everyone leaves respectively - Added convar ui_menu_theme to change UI themes (only works in settings) - Added convar mp_godmode, which enables server-side god mode - Added convar vietnam_bot_health_regen, which toggles bot health regeneration functionality - Added convar mp_unlimitedrounds, which works simillar to mp_maxrounds but without round limit - Added convar control_point_world_icons_enabled, which toggles icon above the flag in-game - Added convar mp_use_respawn_waves, which works by default in Conquest and Demolition - Added convar mp_halftime_warmuptime, which allows you to start warmup after halftime - Added mp_halftime which determines whether the match switches sides in a halftime event - Added cheat flag to convar r_particle_timescale - Any gamemode can now enable halftime, however specific gamemodes still have to define what to do at/after halftime - Game now restarts once when required amount of players for current gamemode gets connected, but will not restart if some of them leaves. Scoring will continue until everyone leaves the server - Freeze time is now compensated when match is restarted after warmup (i.e. game starts at 15:00 instead of at 14:58), affects all gamemodes - If a gamemode use phases then the current phase will be shown near map timer - Currently loaded ammo on HUD for grenade launchers is now updated after weapon has finished reloading - Impact effects from melee weapons are now oriented by default - Cleaned up some dev stuff and improved dev debugging stuff to help figure out crashing issues and other issues faster - Visually improved some maps with some new props and tweaks - Fixed convar mp_forcecamera 2 not working in gamemodes that you respawn in after dying - Fixed convar bot_profile_db not working - Fixed bug in Conquest gamemodes when capturing status label might disappear if multiple control points are being captured at the same time - Fixed a possible case where you could equip the bayonet on the M14E2 SOG - Fixed the item pick up prompt having a much wider radius than the actual pick up distance - Fixed the Napalm airstrike being able to be extinguished using Smoke Grenades - Fixed the DShK-M LODs breaking - Fixed the Montagnard Crossbow, M8 flaregun, Type 97 flaregun, M16A1 M203, M16 XM148, AKM GP-25, and all rifle grenade launchers not working with cl_autoreload 0 and reloading regardless - Fixed the Starburst camo using the older texture on several cosmetics, should now be using the newer texture - Fixed several bodygroup equipment issues for several classes and weapons - Fixed some clipping issues related to cosmetics - Fixed some prop collision models - Fixed various map bugs - Fixed various potential memory corruption issues in materialsystem - Fixed various UI/GAME strings not being localized for other languages - Fixed various localization grammar errors and missing UI/GAME strings for various localization files (Thank you to those for contributing!) - Updated various localization files in-game and the MC:V Steam store page (Thank you to those for contributing!)
addedAdded missing gamemodes to the MC:V "Workshop" Steam Community page - Added ultralow.cfg - You can now customize loadout years by modifying "MCV_YearLoadout_Years" in vietnam_english.txt - Respawn timer no longer shows while player is picking a class - Re-enabled avatars for voice HUD - Discord Rich Presence is now always in English - Fixed the team score on HUD cutting off on Conquest based gamemodes - Fixed the flag icons and score in Capture The Flag being off center after latest changes - Fixed cl_zombiemusicvolume affecting Zombie background music - Fixed various grammar errors for MC:V Steam achievements - Fixed buffer overrun when censoring HUD messages - Fixed attempting to execute autoexec config which resulted in a crash - Fixed several memory corruption issues if running game with -nosound or using broken soundmixers.txt
changed[Server]
addedAdded convar sv_mute_automatic_radio_voice to mute automatic voice lines (reloading, enemy down, etc..) - Increased the ANIMATION_SEQUENCE_BITS due to excessive amount of sequences in player-models - Each gamemode now manages match winning/losing score individually, if no winning/losing score is defined then gamemode will just save earned rank. This works by default for every gamemode including Training, Fun, ect. Gamemodes should individually opt out of this behavior if needed - Some gamemodes now allow players to spawn who just connected and spawning for the first time, for example Firefight - Fixed a regression that caused players to lose all rifle grenades when dropping a rifle grenade and picking it up again - Fixed a couple of minor memory related issues for panorama, filesystem, and server
addedAdded "News" component to the main menu - Added "Advanced Settings" to the "Map Settings" when choosing a map to play - Added a new setting that allows you to swap between the "Zombies" main menu theme and the "Classic" main menu theme in the "Game Settings" menu and then in the "Game" submenu - Clicking on the "Workshop" menu button will now default to the "My Subscriptions" menu - Loadout years now show the preferred map year with a * based on the maps period of time - Rank icons reveal speed increases incrementally in the "Personal" menu and then "Trophies" menu and then "Rank" submenu
fixedFixed P2P lobby could kick players after level change and could not vote on end screen

Military Conflict: Vietnam changes

addedAdded brand new map "Quảng Bình Border" - Added func_teamblocker - Added BuiltRightHanded option to weapon scripts - Added new option for loadout file to change player bodygroups for equipment weapons - Added convars mp_respawnwavetime_us and mp_respawnwavetime_vc, which determine the time for respawn waves - Added convars capture_area_no_neutralize and capture_area_drop_progress, which skips the neutralizing step and the reset capturing progress when everyone leaves respectively - Added convar ui_menu_theme to change UI themes (only works in settings) - Added convar mp_godmode, which enables server-side god mode - Added convar vietnam_bot_health_regen, which toggles bot health regeneration functionality - Added convar mp_unlimitedrounds, which works simillar to mp_maxrounds but without round limit - Added convar control_point_world_icons_enabled, which toggles icon above the flag in-game - Added convar mp_use_respawn_waves, which works by default in Conquest and Demolition - Added convar mp_halftime_warmuptime, which allows you to start warmup after halftime - Added mp_halftime which determines whether the match switches sides in a halftime event - Added cheat flag to convar r_particle_timescale - Any gamemode can now enable halftime, however specific gamemodes still have to define what to do at/after halftime - Game now restarts once when required amount of players for current gamemode gets connected, but will not restart if some of them leaves. Scoring will continue until everyone leaves the server - Freeze time is now compensated when match is restarted after warmup (i.e. game starts at 15:00 instead of at 14:58), affects all gamemodes - If a gamemode use phases then the current phase will be shown near map timer - Currently loaded ammo on HUD for grenade launchers is now updated after weapon has finished reloading - Impact effects from melee weapons are now oriented by default - Cleaned up some dev stuff and improved dev debugging stuff to help figure out crashing issues and other issues faster - Visually improved some maps with some new props and tweaks - Fixed convar mp_forcecamera 2 not working in gamemodes that you respawn in after dying - Fixed convar bot_profile_db not working - Fixed bug in Conquest gamemodes when capturing status label might disappear if multiple control points are being captured at the same time - Fixed a possible case where you could equip the bayonet on the M14E2 SOG - Fixed the item pick up prompt having a much wider radius than the actual pick up distance - Fixed the Napalm airstrike being able to be extinguished using Smoke Grenades - Fixed the DShK-M LODs breaking - Fixed the Montagnard Crossbow, M8 flaregun, Type 97 flaregun, M16A1 M203, M16 XM148, AKM GP-25, and all rifle grenade launchers not working with cl_autoreload 0 and reloading regardless - Fixed the Starburst camo using the older texture on several cosmetics, should now be using the newer texture - Fixed several bodygroup equipment issues for several classes and weapons - Fixed some clipping issues related to cosmetics - Fixed some prop collision models - Fixed various map bugs - Fixed various potential memory corruption issues in materialsystem - Fixed various UI/GAME strings not being localized for other languages - Fixed various localization grammar errors and missing UI/GAME strings for various localization files (Thank you to those for contributing!) - Updated various localization files in-game and the MC:V Steam store page (Thank you to those for contributing!)
addedAdded missing gamemodes to the MC:V "Workshop" Steam Community page - Added ultralow.cfg - You can now customize loadout years by modifying "MCV_YearLoadout_Years" in vietnam_english.txt - Respawn timer no longer shows while player is picking a class - Re-enabled avatars for voice HUD - Discord Rich Presence is now always in English - Fixed the team score on HUD cutting off on Conquest based gamemodes - Fixed the flag icons and score in Capture The Flag being off center after latest changes - Fixed cl_zombiemusicvolume affecting Zombie background music - Fixed various grammar errors for MC:V Steam achievements - Fixed buffer overrun when censoring HUD messages - Fixed attempting to execute autoexec config which resulted in a crash - Fixed several memory corruption issues if running game with -nosound or using broken soundmixers.txt
changed[Server]
addedAdded convar sv_mute_automatic_radio_voice to mute automatic voice lines (reloading, enemy down, etc..) - Increased the ANIMATION_SEQUENCE_BITS due to excessive amount of sequences in player-models - Each gamemode now manages match winning/losing score individually, if no winning/losing score is defined then gamemode will just save earned rank. This works by default for every gamemode including Training, Fun, ect. Gamemodes should individually opt out of this behavior if needed - Some gamemodes now allow players to spawn who just connected and spawning for the first time, for example Firefight - Fixed a regression that caused players to lose all rifle grenades when dropping a rifle grenade and picking it up again - Fixed a couple of minor memory related issues for panorama, filesystem, and server
addedAdded "News" component to the main menu - Added "Advanced Settings" to the "Map Settings" when choosing a map to play - Added a new setting that allows you to swap between the "Zombies" main menu theme and the "Classic" main menu theme in the "Game Settings" menu and then in the "Game" submenu - Clicking on the "Workshop" menu button will now default to the "My Subscriptions" menu - Loadout years now show the preferred map year with a * based on the maps period of time - Rank icons reveal speed increases incrementally in the "Personal" menu and then "Trophies" menu and then "Rank" submenu

[Game]

  • Added brand new map "Quảng Bình Border" - Added func_teamblocker - Added BuiltRightHanded option to weapon scripts - Added new option for loadout file to change player bodygroups for equipment weapons - Added convars mp_respawnwavetime_us and mp_respawnwavetime_vc, which determine the time for respawn waves - Added convars capture_area_no_neutralize and capture_area_drop_progress, which skips the neutralizing step and the reset capturing progress when everyone leaves respectively - Added convar ui_menu_theme to change UI themes (only works in settings) - Added convar mp_godmode, which enables server-side god mode - Added convar vietnam_bot_health_regen, which toggles bot health regeneration functionality - Added convar mp_unlimitedrounds, which works simillar to mp_maxrounds but without round limit - Added convar control_point_world_icons_enabled, which toggles icon above the flag in-game - Added convar mp_use_respawn_waves, which works by default in Conquest and Demolition - Added convar mp_halftime_warmuptime, which allows you to start warmup after halftime - Added mp_halftime which determines whether the match switches sides in a halftime event - Added cheat flag to convar r_particle_timescale - Any gamemode can now enable halftime, however specific gamemodes still have to define what to do at/after halftime - Game now restarts once when required amount of players for current gamemode gets connected, but will not restart if some of them leaves. Scoring will continue until everyone leaves the server - Freeze time is now compensated when match is restarted after warmup (i.e. game starts at 15:00 instead of at 14:58), affects all gamemodes - If a gamemode use phases then the current phase will be shown near map timer - Currently loaded ammo on HUD for grenade launchers is now updated after weapon has finished reloading - Impact effects from melee weapons are now oriented by default - Cleaned up some dev stuff and improved dev debugging stuff to help figure out crashing issues and other issues faster - Visually improved some maps with some new props and tweaks - Fixed convar mp_forcecamera 2 not working in gamemodes that you respawn in after dying - Fixed convar bot_profile_db not working - Fixed bug in Conquest gamemodes when capturing status label might disappear if multiple control points are being captured at the same time - Fixed a possible case where you could equip the bayonet on the M14E2 SOG - Fixed the item pick up prompt having a much wider radius than the actual pick up distance - Fixed the Napalm airstrike being able to be extinguished using Smoke Grenades - Fixed the DShK-M LODs breaking - Fixed the Montagnard Crossbow, M8 flaregun, Type 97 flaregun, M16A1 M203, M16 XM148, AKM GP-25, and all rifle grenade launchers not working with cl_autoreload 0 and reloading regardless - Fixed the Starburst camo using the older texture on several cosmetics, should now be using the newer texture - Fixed several bodygroup equipment issues for several classes and weapons - Fixed some clipping issues related to cosmetics - Fixed some prop collision models - Fixed various map bugs - Fixed various potential memory corruption issues in materialsystem - Fixed various UI/GAME strings not being localized for other languages - Fixed various localization grammar errors and missing UI/GAME strings for various localization files (Thank you to those for contributing!) - Updated various localization files in-game and the MC:V Steam store page (Thank you to those for contributing!)

[Client]

  • Added missing gamemodes to the MC:V "Workshop" Steam Community page - Added ultralow.cfg - You can now customize loadout years by modifying "MCV_YearLoadout_Years" in vietnam_english.txt - Respawn timer no longer shows while player is picking a class - Re-enabled avatars for voice HUD - Discord Rich Presence is now always in English - Fixed the team score on HUD cutting off on Conquest based gamemodes - Fixed the flag icons and score in Capture The Flag being off center after latest changes - Fixed cl_zombiemusicvolume affecting Zombie background music - Fixed various grammar errors for MC:V Steam achievements - Fixed buffer overrun when censoring HUD messages - Fixed attempting to execute autoexec config which resulted in a crash - Fixed several memory corruption issues if running game with -nosound or using broken soundmixers.txt

[Server]

  • Added convar sv_mute_automatic_radio_voice to mute automatic voice lines (reloading, enemy down, etc..) - Increased the ANIMATION_SEQUENCE_BITS due to excessive amount of sequences in player-models - Each gamemode now manages match winning/losing score individually, if no winning/losing score is defined then gamemode will just save earned rank. This works by default for every gamemode including Training, Fun, ect. Gamemodes should individually opt out of this behavior if needed - Some gamemodes now allow players to spawn who just connected and spawning for the first time, for example Firefight - Fixed a regression that caused players to lose all rifle grenades when dropping a rifle grenade and picking it up again - Fixed a couple of minor memory related issues for panorama, filesystem, and server

[Panorama]

  • Added "News" component to the main menu - Added "Advanced Settings" to the "Map Settings" when choosing a map to play - Added a new setting that allows you to swap between the "Zombies" main menu theme and the "Classic" main menu theme in the "Game Settings" menu and then in the "Game" submenu - Clicking on the "Workshop" menu button will now default to the "My Subscriptions" menu - Loadout years now show the preferred map year with a * based on the maps period of time - Rank icons reveal speed increases incrementally in the "Personal" menu and then "Trophies" menu and then "Rank" submenu

P2P

  • Fixed P2P lobby could kick players after level change and could not vote on end screen

[Shaders DX9]

  • Fixed multiple buffer overruns in some shaders

[Linux]

  • Fixed game overwriting config.cfg on startup

[Tools]

  • Added %compileNoLightmapShadows VMT flag to mark any material that should not cast lightmap shadows - Occlusion surfaces no longer block bullets and are no longer solid if occlusion material is assigned to all brush faces

[Zombie]

  • Added convars zombie_burning_flame_damage and zombie_burning_flame_damage_interval for Napalm Zombie to change ignite damage and interval damage time - Added convar damage zombie_buffalo_attack_bleeding_rate for Buffalo to change bleeding time damage - Added a chance for horde zombies to drop cash - Added colors for dropped items from zombies - Buffed the QSPR damage - Gave almost all shotguns 30 surplus ammo - Allowed to override following weapon stats in zombie_stats script: weight, EjectBrassType, TracerParticle, TracerParticle2 - Dropped items from zombies are now automatically picked up when touched while moving - Made the Zombie Elephant reward $500 and the Zombie Rat reward $0 - Zombies now avoid objects on their path more aggressively when traversing areas with lots of props - Increased zombie base acceleration to reduce the chances of falling of a slope when climbing onto it - Reduced the delay before zombie attempts to climb onto something if an area is not climbable by default in navmesh - Reduced the Armor Zombie chance of dropping a medic or ammo box from by 66% - Fixed more cases when zombies could get stuck when climbing or jumping onto something - Fixed bug when climb animation might not start if previous climb attempt was failed recently - Fixed more cases when zombies used wrong hull sizes during collision calculations - Fixed the zombies attempting to crouch while not supporting it - Fixed the zombies getting stuck post climb - Fixed when zombies might stand still if a victim is in attack range but there is an obstacle between them - Fixed when bashing with certain rocket launchers you lost the ability to fire it - Fixed HUD inscription saying bonus for losing when surviving the final wave - Fixed the Molotov showing 0 damage in the shop - Fixed the rifle grenades being hard capped at 2 shots maximum and disappearing in thin air when firing more than 2 shots. Using the +1 grenade perk does not increase maximum capacity of rifle grenades in your inventory - Removed the cloned ZM weapons from the FGD and the scripts folder, it now uses zombie_stats script options to change stats for the Zombie gamemode

[Weapons]

  • All LMGs that have belts should now have longer belts and physics for the world models only (third person) - New cartridge models, textures, and sizes to be a bit more accurate to the real life version for all weapons that use .38 Special, .357 Magnum, 8x27mmR M1892, 7.62x54mmR, .303 British, 7.65x20mm Longue, .30-06 Springfield, 12.7x108mm, 7.5x54mm MAS, 7.63x25mm Mauser, 7.62x25mm Type 64, 10mm QSPR, .32 ACP, 9x19mm Luger, .45 ACP, 8x22mm Nambu, 9x18mm Makarov, .22 LR, 7.92x57mm Mauser, 7.62x25mm Tokarev, 28mm Flare Round, 40mm Buckshot, .50 BMG, 14.5x114mm, M40 Recoilless Rifle round, SPG-9 round, and the 12 Gauge (Soviet variant for all variants of the Fusil Robust) - Made the animations slightly quicker for all double action revolvers' (which affects the shooting speed) - Reduced all the revolvers' fanning RPM from 400 to 200 - Reduced the Welrod RPM from 400 to 50 - Adjusted the single variant Colt M1917 reload sound - The DP-28 should now have a bullet under the disk when reloading a new magazine (depends on what animation is playing) - The RPG-7 safety cap should now be removed on the first draw animation - Improved the reload animation for the Carl Gustaf M/45 (all variants) - Changed the vz. 23 weapon name to vz. 48b/52 to be accurate to the model - Updated the almost all weapon ammo type names as well as a few new ammo types to be accurate for the weapons it's being used for - Updated some of the cartridges length to be a bit longer so that it can fit the magazines - Updated some of the cartridges alignment for several LMGs - Updated the Walther PPK (all variants) texture to say .32 ACP instead of .380 - Updated the MAC-10 (all variants) to have holes in the rear sight and removed the screws to be a bit more accurate to the real life version - Updated the M1911A1 (all variants) for the texture to be a bit accurate to the real life version - Updated the T223 again for various model and texture issues to be a bit more accurate to the real life version - Updated the vz. 61 magazine to be a bit more accurate to the real life version - Updated the M26 Frag Grenade model and texture to be a bit accurate to the real life version - Updated the MK3A2 High Explosive Grenade model to be a bit accurate to the real life version - Updated the M1919A6, DShK-M, and the M2HB belts to be accurate to the real life version - Fixed a lot of weapons using the wrong cartridges and belts - Fixed visible holes in the 56-L-327 belt mesh for all weapons that use it - Fixed all dual double action revolvers' (except the Ruger Blackhawk) having an issue where when you first bring out the dual revolvers' they only go to half-cocked and stay that way until you change the firemodes - Fixed all weapons that use the S&W M39 reload animation base when reloading a new magazine the right hand finger clips through the left magazine as well as the right hand not being connected to the left magazine - Fixed the vz. 23/vz. 48b/52 (all variants) having a visible bullet sticking out the magazine when reloading with no ammo - Fixed the Sten Gun (all variants) having an issue where the right hand clips through the weapon when reloading with no ammo - Fixed the UZI (all variants) having a weird left hand teleporting animation problem on the first draw animation - Fixed the STG 44 (all variants) when reloading partial and the bullet not appearing in the magazine - Fixed the QSPR (all variants) cartridges appearing empty on all reload animations - Fixed the RPD (all variants) having a weird arm jerk after the near wall animation ends - Fixed the dual APS having a visible hole in the mesh when reloading with no ammo - Fixed the M60, M60 Belt, and the M1919A6 bipods having louder sounds than it should be - Fixed the dual PM-63 RAK slide not matching the single variant when firing - Fixed the M1 Garand when reloading partial the right hand fingers clips through the weapon - Fixed the dual Baby Browning when reloading with 1 bullet left it appears on the right pistol instead of the left - Fixed the dual Baby Browning right pistol slide being delayed when being pulled back when reloading with no ammo - Fixed the dual Homemade M1911 having a visible bullet sticking out the magazine when reloading with no ammo - Fixed the RP-46 right hand fingers clipping through the disk when reloading a new magazine - Fixed the RP-46 third person animation for how it was being held for the grip - Fixed the MG 34 in the loadout screen having a visible belt floating mid air - Fixed the K-5OM left hand finger clipping through the magazine when reloading partial - Fixed the K-50M having a strange left hand reload animation for no ammo reload - Fixed the PPSh-41 left hand finger clipping through the magazine on all reloads - Fixed the dual vz. 61 Skorpion having a visible bullet that can be seen through the crack when reloading with no ammo - Fixed the dual Fusil Robust Sawed off when reloading all animations the right shotgun second shell case when ejecting turns very fast sharply - Fixed the M72 Law when picking up a new M72 after firing it teleported weirdly - Fixed the M72 Law right hand fingers clipping through the button near the end of the animation when reloading with no ammo - Fixed the Montagnard Crossbow when playing the pickup animation it clips through the arm - Fixed the F1 left hand fingers clipping through the weapon near the start and the end of all reload animations - Fixed the PM-63 RAK left hand finger clipping through the grip when reloading all animations - Fixed the Sterling L3A1 SASR + L34A2 bolt clipping through the weapon on the first draw animation - Fixed the Sterling L3A1 SASR + L34A2 left hand and right hand fingers clipping through the weapon when reloading with no ammo - Fixed the M56 hand not fully holding the bolt when pulling it back for the first draw animation - Fixed the dual UZI SOG suppressor clipping through the weapon when reloading all animations - Fixed the dual UZI clipping through the weapon when reloading with no ammo - Fixed the dual UZI when reloading all animations the left hand finger clips through the magazine when taking it out - Fixed the dual UZI left and right hands wrist twisting for all reload animations - Fixed the dual UZI when pulling the bolt back it does early instead of late on first draw animation - Fixed the dual UZI left weapon clips through the iron sights a bit on first draw animation - Fixed the dual UZI having a weird jerk when shooting and reloading 1 bullet near the end of the animation - Fixed the S&W M12 having a weird arm jerk after the near wall animation ends - Fixed the QSPR having a weird arm jerk after the near wall animation ends - Fixed the S&W M10 having a weird arm jerk after the near wall animation ends - Fixed the Colt M1917 having a weird arm jerk after the near wall animation ends - Fixed the Baby Browning having a weird arm jerk after the near wall animation ends - Fixed the Mauser C98 having a weird arm jerk after the near wall animation ends - Fixed the M1897 Trench Gun having a weird arm jerk after the near wall animation ends - Fixed the M37 Ithaca Trench Gun having a weird arm jerk after the near wall animation ends - Fixed the Type 64 having a weird arm jerk after the near wall animation ends - Fixed the TUL-1 having a weird arm jerk after the near wall animation ends - Fixed the RPK having a weird arm jerk after the near wall animation ends - Fixed the M40 having a weird arm jerk after the near wall animation ends - Fixed the Type 97 Flaregun having a weird arm jerk after the near wall animation ends - Fixed the M8 Flaregun having a weird arm jerk after the near wall animation ends

Source

Steam News / 18 February 2026

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