Full notes
Full Military Conflict: Vietnam update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Server
- Maps
- Gameplay
Military Conflict: Vietnam changes
[Game]
Added P2P Lobby system - Changed U.S. Medic Kit color to be easier detectable as such - Fixed Zombie mode MVP screen issues - Fixed issue when attempting to dismount from turret might re-mount player to another nearby turret - Added ability to tweak ironsight dof settings from weapon scripts, "DofFocusDist", "DofScale". Example: weapon_m1g.txt - Boltpull weapons now use animation duration as their fire rate if weapon_firemode_attack_hold 0 - Added worldimpactsound qc interaction param for clientside physics props which is able to dispatch specified sounds when prop touches the ground - Fixed PTRD not gibbing chickens - Fixed PTRD has no headshot killfeed - Shotguns no longer playing pump animation on 0 clip ammo - Fixed single reload revolver interrupt bug - Fixed charged melee bugs - Fixed aces resets when changing class - Fixed melee puts blood decals on friendlies - Added vietnam_effect_ejectbrass_random_chance_sound command to enable or disable random bounce shell sounds - Added missing func_block_dm_spawns to fgd.
[Server}
Fixed infinite map changes with low players - Players no longer take damage while using mounted turrets in non-Zombie game modes - Added a flag in the zombie configurator (off by default) that only allows building on nav mesh - Fixed bug when too big spawnable props could not be built on allowed nav areas if corresponding feature is on - Reworked zombie assists, fixing issue of eating too much memory when multiple players shooting bullet sponge enemies - Mounted turrets now have updated model to follow collision for barrel movement - Fixed Kamikaze zombie killfeed issues - When weapon enforcement gets disabled, a message will be printed to chat instead of console - Fixed showtriggers_toggle doesn't work for some things
[Client]
Fixed bug with ironsight state not working properly on mounted turrets if player holding weapon that does not support ironsighting
[Zombie]
Fixed interim music not working - Added Zombie music slider option - Added func_spawnableprop_blocker entity - Fixed china lake bottomless mag when reloading with 0 ammo before round begins - Fixed bug with rats preventing remaining enemies from spawn - Fixed unlimited money and bypass prop limit bug - Added new variants for Zombie Armor (Medic and Ammobox). - Gunner and Havoc drops ammobox on death - Raised Gunner m60 damage from 1-3 to 3-5 - Added vcpistol to zombie spawn loadout - Player no longer taking fall damage into armor health - Changed round end bonus from 250 to 300 - Late joiners now receive the full bonus they missed for every wave - Cash back from refilling friendlies increased from 250 to 300 - Adjusted Hard and Vietnam difficulties to be actually possible in Multiplayer
[Weapons]
Fixed the PPS-43 having a visible bullet clipping through the mag when reloading with no ammo - Fixed the PPS-43 and the bolt moving when crawling with no ammo - Fixed the vz. 61 Skorpion (all variants) hand clipping through the grip as well as the trigger finger clipping through the side - Fixed the Montagnard Crossbow arrow reappearing when you have no ammo while crawling - Fixed the Montagnard Crossbow animation in third person to match the first person animation when crawling - Fixed the S&W M10 (all variants) bullet clipping through the weapon when playing the near wall animation - Fixed the Wrench running animation - Fixed the slide for the dual variant of the Baby Browning not moving when firing - Fixed the S&W M39 (all variants) trigger finger clipping into the side - Fixed the dual Makarov having an issue with bullets clipping through the weapon when having 1-4 bullets left in the mag - Fixed the dual Walther P38 having an issue with bullets clipping through the weapon when having 1-4 bullets left in the mag - Fixed the dual PB having an issue with bullets clipping through the weapon when having 1-4 bullets left in the mag - Fixed the dual Walther PPK having an issue with bullets clipping through the weapon when having 1-4 bullets left in the mag - Fixed the dual Ruby having an issue with bullets clipping through the weapon when having 1-4 bullets left in the mag - Fixed the M1 Garand (all variants) and the bolt moving when crawling with no ammo - Fixed the Type 63 Para and the bolt moving when crawling with no ammo - Fixed the M14 (all variants) plus the XM21 bolt moving when crawling with no ammo - Fixed the SKS and the bolt moving when crawling with no ammo - Fixed the M14E2 (all variants) and the bolt moving when crawling with no ammo - Fixed the AVT-40 and the bolt moving when crawling with no ammo - Fixed the M1897 Trench Gun's hammer going down on the last bullet fired - Fixed the L2A1 having an issue with the hand disconnecting from the weapon's grip when crawling while using the bipod - Fixed the RP-46 having an issue with the hand disconnecting from the weapon's grip when crawling - Fixed the RPD (all variants) having an issue with cover piece of the drum moving up when crawling - Fixed the RPK having an issue with the hand disconnecting from the weapon's grip when crawling while using the bipod. - Fixed the PTRD-41 and the bolt moving when crawling - Fixed the PTRD-41 having an issue with a random bullet appearing with no ammo while crawling - Fixed the PTRD-41 having an issue with the hand disconnecting from the weapon's grip when crawling while using the bipod - Fixed the RP-46 having an issue with the finger clipping through the weapon when reloading - Fixed the M60 Belt bullets clipping through the weapon - Fixed bullets moving from the links when reloading any weapon that has links - Fixed the fingers on the right hand clipping through the Bren when reloading - Fixed the MAT-49 (all variants) having an issue with the hand disconnecting from the weapon's grip when crawling - Fixed the M56 and the bolt moving when crawling with no ammo - Fixed the M56 having no bullets when putting in a new mag on empty reload - Fixed the MP 40 having an issue with bullets appearing and clipping through the mag when reloading with no ammo - Fixed the MP 40 and the bolt moving when crawling with no ammo - Fixed the Owen Gun and the bolt moving when crawling with no ammo - Fixed the Owen Gun having an issue with the hand disconnecting from the weapon's grip when crawling - Fixed the L2A3 (all variants) and the bolt moving when crawling with no ammo - Fixed the Sten Gun (all variants) and the bolt moving when crawling with no ammo - Fixed the Sten Gun (all variants) having bullets in the empty mag when reloading with no ammo - Fixed the Carl Gustaf M/45 (all variants) and the bolt moving when crawling with no ammo - Fixed the UZI (all variants) having bullets in the empty mag when reloading with no ammo plus some other issues - Fixed the Madsen M/50 and the bolt moving when crawling with no ammo - Fixed the Madsen M/50 having bullets in the empty mag when reloading with no ammo - Fixed the S&W M76 (all variants) and the bolt moving when crawling with no ammo - Fixed the M12 Beretta and the bolt moving when crawling with no ammo - Fixed the M12 Beretta and a weird hand jerk when crawling - Fixed the M12 Beretta having no bullets when putting in a new mag on empty reload - Fixed the M1928 Thompson and the bolt moving when crawling with no ammo - Fixed the PPSH-41 (all variants) and the bolt moving when crawling with no ammo - Fixed the vz. 23 (all variants) and the bolt moving when crawling with no ammo - Fixed the K-50M and the bolt moving when crawling with no ammo - Fixed the MAC-10 (all variants) and the bolt moving when crawling with no ammo - Fixed the vz. 61 Skorpion (all variants) and the bolt moving when crawling with no ammo - Fixed the Luger P08 (all variants) trigger finger moving and clipping into weapon when crawling - Fixed the AKM GP-25 grenade launcher sight breaking when crawling - Fixed the Homemade Sten and the bolt moving when crawling with no ammo - Fixed both the mines missing the near wall animation - Fixed both gas masks missing glass inside the mask for both view model and world model - Fixed the APS mesh having some holes in it - Fixed the SVD mesh having some holes in it - Fixed the AKM GP-25 mesh having some holes in it - Fixed the MAC-10 missing internals. - Fixed the Type 65 gas mask mesh for the world model - Fixed the missing second trigger for the world model for the Fusil Robust (all variants) - Fixed the Homemade Sten mesh having a hole in it - Fixed the M2 Carbine (all variants) mesh having a hole in it - Fixed the M40 mesh having a hole in it - Fixed the Stoner 63A Commando mesh having a hole in it - Fixed the M60 (all variants) mesh having a hole in it - Fixed the M7188 mesh having a hole in it - Fixed the M1918A2 Bar (all variants) mesh having a hole in it - Fixed the AKM (all variants) mesh having a hole in it - Fixed the PM md. 63 mesh having a hole in it - Fixed the M56 mesh having a hole in it - Fixed the M1928 Thompson mesh having a z-fighting issue - Fixed the PM-63 RAK mesh having a hole in it - Adjusted the Type 67 hammer animation to come earlier when firing - Adjusted the PK Belt reload animation to be more smooth as well as some minor fixes - Adjusted the PK reload animation to be more smooth as well as some minor fixes - Updated the H&R T223 fire mode textures again - M13 links now have holes in it - M7188 can now have a bayonet mounted to it - New grenade models for the AKM GP-25, M16 XM148, M16A1 M203, M79 (all variants), and the China Lake Grenade Launcher - New reload animations for both M60s, RP-46, FM 24/29, Bren, M1919A6, and the DP-28
Source
Changelog.gg summarizes and formats this update. How we read updates.
