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Steam News25 December 20256mo ago

Merry Christmas Vietnam

[Game] Fixed thirdperson camera issues - Fixed broken sniper sway - Fixed M7811 Shotgun not being full auto - Removed T223 Assault rifle burst fire - Fixed double action revolvers being bugged - Fixed bipod deploy and u

Full notes

Full Military Conflict: Vietnam update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Server
  • Fixes
fixedFixed thirdperson camera issues - Fixed broken sniper sway - Fixed M7811 Shotgun not being full auto - Removed T223 Assault rifle burst fire - Fixed double action revolvers being bugged - Fixed bipod deploy and undeploy animations - Weapons now automatically detect their default fire mode from the weapon script, using the first defined fire mode as the default (e.g., auto+semi defaults to auto, while semi+auto defaults to semi) - Various weapon animation and model fixes
fixedDisabled Zombie count for rats - Fixed Zombies getting stuck on new map - Fixed melee weapons doesn't play hit sounds for zombies - Reduced Bufallo healt from 1750 to 1500 - Reduced Elephant health from 10000 to 4750
changed[Server]
fixedFixed missing interim phase when setting a wave
fixedFixed stat reset broke personal menu - Fixed ribbons showing up unearned
changedIncreased csm shadow strength on grass by 50%, grass selfshadows npw

Military Conflict: Vietnam changes

fixedFixed thirdperson camera issues - Fixed broken sniper sway - Fixed M7811 Shotgun not being full auto - Removed T223 Assault rifle burst fire - Fixed double action revolvers being bugged - Fixed bipod deploy and undeploy animations - Weapons now automatically detect their default fire mode from the weapon script, using the first defined fire mode as the default (e.g., auto+semi defaults to auto, while semi+auto defaults to semi) - Various weapon animation and model fixes
fixedDisabled Zombie count for rats - Fixed Zombies getting stuck on new map - Fixed melee weapons doesn't play hit sounds for zombies - Reduced Bufallo healt from 1750 to 1500 - Reduced Elephant health from 10000 to 4750
changed[Server]
fixedFixed missing interim phase when setting a wave
fixedFixed stat reset broke personal menu - Fixed ribbons showing up unearned

[Game]

  • Fixed thirdperson camera issues - Fixed broken sniper sway - Fixed M7811 Shotgun not being full auto - Removed T223 Assault rifle burst fire - Fixed double action revolvers being bugged - Fixed bipod deploy and undeploy animations - Weapons now automatically detect their default fire mode from the weapon script, using the first defined fire mode as the default (e.g., auto+semi defaults to auto, while semi+auto defaults to semi) - Various weapon animation and model fixes

[Zombie]

  • Disabled Zombie count for rats - Fixed Zombies getting stuck on new map - Fixed melee weapons doesn't play hit sounds for zombies - Reduced Bufallo healt from 1750 to 1500 - Reduced Elephant health from 10000 to 4750

[Server]

  • Fixed missing interim phase when setting a wave

[Client]

  • Fixed stat reset broke personal menu - Fixed ribbons showing up unearned

[Shaders]

  • Increased csm shadow strength on grass by 50%, grass selfshadows npw

Source

Steam News / 25 December 2025

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