Full notes
Full Military Conflict: Vietnam update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
- Fixes
Military Conflict: Vietnam changes
[Game]
Fixed thirdperson camera issues - Fixed broken sniper sway - Fixed M7811 Shotgun not being full auto - Removed T223 Assault rifle burst fire - Fixed double action revolvers being bugged - Fixed bipod deploy and undeploy animations - Weapons now automatically detect their default fire mode from the weapon script, using the first defined fire mode as the default (e.g., auto+semi defaults to auto, while semi+auto defaults to semi) - Various weapon animation and model fixes
[Zombie]
Disabled Zombie count for rats - Fixed Zombies getting stuck on new map - Fixed melee weapons doesn't play hit sounds for zombies - Reduced Bufallo healt from 1750 to 1500 - Reduced Elephant health from 10000 to 4750
[Server]
Fixed missing interim phase when setting a wave
[Client]
Fixed stat reset broke personal menu - Fixed ribbons showing up unearned
[Shaders]
Increased csm shadow strength on grass by 50%, grass selfshadows npw
Source
Changelog.gg summarizes and formats this update. How we read updates.
