Full notes
Full Military Conflict: Vietnam update
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What changed
- UI and audio
- Store
- Server
- Fixes
- Balance
- Performance
Military Conflict: Vietnam changes
[Game]
Fixed game crashing in the Zombies gamemode - Fixed surface material for the Zombies gamemode sandbag barricade - Fixed zombie music volume UI silder in settings - Fixed headshots not working for zombies - Fixed VC Medic wearing the PPSH/PPS sling bag instead of SKS chest rig and vice versa for the SMGs and machine pistols - Fixed US Assault with M16 XM148 launcher not wearing the necessary equipment body group with a grenade bandolier - Fixed VC PAVN Pith Helmet (Net) missing emblem accessories - Fixed US SOG, US Army Green, US ARVN Starburst, VC PAVN Green, VC NLF Brown, and VC Parachute using the incorrect sleeve texture for viewmodel - Added missing zombie Kamikaze jump foley
[Client]
Fixed the sleeve skin not changing correctly while alive when respawning - Commander chatter uses a new system that supports realtime volume update (experimental change)
[Server]
Fixed func_airstrike_blocker not working - Added 3 new console convars:
vietnam_range_modifier (Weapon damage falloff from "rangemodifier") Example: vietnam_range_modifier ([Default 1], 1.) Does 1.0x damage falloff .5) Does half 0.) Does 0 damage falloff reduction
vietnam_prone_recoil (Recoil Reduction While Prone) Example: vietnam_prone_recoil [Default 1], 1.) Has the standard recoil reduction .5) Does half 0.) Has no recoil reduction
vietnam_body_armor (Body Armor force) Example: vietnam_body_armor [Default 0], 1.) Always on. -1.) Always off
[Tools]
Implemented per-face detailprop mesh caching for Hammer++. Speeds up detail grass rendering up to ~10x on open maps with detailprop draw distance set to max. Detailprop draw distance setting no longer works per prop. It now works per-face (brush/displacement face). If center of certain displacement/brush face is farther than draw distance then entire grass set belonging to given face wil not be rendered - VBSP, VVIS, VRAD now supports up to 64 threads max when using -threads and no longer crashes compile
[Weapons]
Fixed M14 and XM21 bolt moving when pulling it out with no ammo - Fixed dual Walther P38 hand disconnecting from the weapon's grip when crawling - Fixed dual Ruby hand disconnecting from the weapon's grip when crawling - Fixed dual Makarov hand disconnecting from the weapon's grip when crawling - Fixed Shanxi Type 17 stripper clip appearing when full empty reloading the gun mid way and switching weapons and then crawling - Fixed Mauser C96 stripper clip appearing when full empty reloading the gun mid way and switching weapons and then crawling - Fixed TUL-1 bolt clipping through the weapon when reloading fully empty and using the bipod - Fixed RPK bolt clipping through the weapon when reloading fully empty and using the bipod - Fixed vz. 61 Supressed (single and dual variant) unfolded stock clipping through the camera when aiming down ironsights - Fixed Browning Auto 5 and the M7188 not being able to cancel the reload when trying to fire during reload - Fixed M16A1 M203, M16 XM148, and AKM GP-25 being able to instant fire - Fixed M40 reload being broken - Fixed and updated foley of vz. 61 Supressed and dual vz. 61 Skorpion - Fixed incorrect file path for Weapon_Foley_ThirdPerson_PK.Reload and Weapon_Foley_ThirdPerson_PKB.Reload - Fixed dual HDM, dual Luger and Mauser C96 pistol foley - Fixed firing a weapon and then dropping it whilst firing and then trying to hit someone with fists causes the first punch to not play an animation - Improved reload animations for the Walther PPK (all variants) - Updated MachineGun4 muzzle flash particle effects and consistency, enlarged machinegun tracer effects, adjusted tracer frequency for M1919A6 - Updated Molotov and Character burning VFX to be less glowy, reduced particle count
Source
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