Full notes
Full Military Conflict: Vietnam update
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What changed
- Maps
- Server
- Gameplay
- Compatibility
- Performance
Military Conflict: Vietnam changes
[Game]
Fixed scorefeed color for killing U.S. Army - Aces are now visible in Scoreboard (WiP) - Improved performance on several maps for Parallax - Updated CC for several maps
[Client]
Fixed issue when viewmodel animation system tried to update ironsight state on weapons that do not support ironsight - Fixed bug when regular thirdperson modes did not turn off when joining server, thirdperson_platformer and thirdperson_screenspace are now cheats - Fixed thirdperson jitter bugs
[Server]
Allow to use bayonet attack during reload. - Fixed bash attack doesn't cancel reload for shotguns and other single shot weapons - Allowed to cancel reload when toggling bayonet for shotguns and other single shot weapons
[Zombie]
MOVED ZOMBIEMODE TO game_type 4, game_mode 0 - Server now switches map after winning all waves in zombie mode - Added difficulty indicator in Scoreboard - Fixed various shop bugs - Added sandbags prop (WiP) - Added weapon Dual Fusil Robust - Added weapon Gyrojet Pistol & Carbine (Officially) - Fixed birds having issues with pathfinding - Fixed barbwire prop bouncing back enemies instead of slowing them down
[Linux]
Significantly reduced RAM usage and loading times
Source
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