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Steam News7 November 20258mo ago

Updates Notes - 7th of November 2025

[Game] Fixed scorefeed color for killing U.S. Army - Aces are now visible in Scoreboard (WiP) - Improved performance on several maps for Parallax - Updated CC for several maps [Client] Fixed issue when viewmodel animati

Full notes

Full Military Conflict: Vietnam update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions3 changes0 removals
  • Maps
  • Server
  • Gameplay
  • Compatibility
  • Performance
fixedFixed scorefeed color for killing U.S. Army - Aces are now visible in Scoreboard (WiP) - Improved performance on several maps for Parallax - Updated CC for several maps
fixedFixed issue when viewmodel animation system tried to update ironsight state on weapons that do not support ironsight - Fixed bug when regular thirdperson modes did not turn off when joining server, thirdperson_platformer and thirdperson_screenspace are now cheats - Fixed thirdperson jitter bugs
changed[Server]
fixedAllow to use bayonet attack during reload. - Fixed bash attack doesn't cancel reload for shotguns and other single shot weapons - Allowed to cancel reload when toggling bayonet for shotguns and other single shot weapons
fixedMOVED ZOMBIEMODE TO game_type 4, game_mode 0 - Server now switches map after winning all waves in zombie mode - Added difficulty indicator in Scoreboard - Fixed various shop bugs - Added sandbags prop (WiP) - Added weapon Dual Fusil Robust - Added weapon Gyrojet Pistol & Carbine (Officially) - Fixed birds having issues with pathfinding - Fixed barbwire prop bouncing back enemies instead of slowing them down
changed[Linux]

Military Conflict: Vietnam changes

fixedFixed scorefeed color for killing U.S. Army - Aces are now visible in Scoreboard (WiP) - Improved performance on several maps for Parallax - Updated CC for several maps
fixedFixed issue when viewmodel animation system tried to update ironsight state on weapons that do not support ironsight - Fixed bug when regular thirdperson modes did not turn off when joining server, thirdperson_platformer and thirdperson_screenspace are now cheats - Fixed thirdperson jitter bugs
changed[Server]
fixedAllow to use bayonet attack during reload. - Fixed bash attack doesn't cancel reload for shotguns and other single shot weapons - Allowed to cancel reload when toggling bayonet for shotguns and other single shot weapons
fixedMOVED ZOMBIEMODE TO game_type 4, game_mode 0 - Server now switches map after winning all waves in zombie mode - Added difficulty indicator in Scoreboard - Fixed various shop bugs - Added sandbags prop (WiP) - Added weapon Dual Fusil Robust - Added weapon Gyrojet Pistol & Carbine (Officially) - Fixed birds having issues with pathfinding - Fixed barbwire prop bouncing back enemies instead of slowing them down

[Game]

  • Fixed scorefeed color for killing U.S. Army - Aces are now visible in Scoreboard (WiP) - Improved performance on several maps for Parallax - Updated CC for several maps

[Client]

  • Fixed issue when viewmodel animation system tried to update ironsight state on weapons that do not support ironsight - Fixed bug when regular thirdperson modes did not turn off when joining server, thirdperson_platformer and thirdperson_screenspace are now cheats - Fixed thirdperson jitter bugs

[Server]

  • Allow to use bayonet attack during reload. - Fixed bash attack doesn't cancel reload for shotguns and other single shot weapons - Allowed to cancel reload when toggling bayonet for shotguns and other single shot weapons

[Zombie]

  • MOVED ZOMBIEMODE TO game_type 4, game_mode 0 - Server now switches map after winning all waves in zombie mode - Added difficulty indicator in Scoreboard - Fixed various shop bugs - Added sandbags prop (WiP) - Added weapon Dual Fusil Robust - Added weapon Gyrojet Pistol & Carbine (Officially) - Fixed birds having issues with pathfinding - Fixed barbwire prop bouncing back enemies instead of slowing them down

[Linux]

  • Significantly reduced RAM usage and loading times

Source

Steam News / 7 November 2025

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