Full notes
Full Military Conflict: Vietnam update
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What changed
- Maps
- Performance
- Server
Military Conflict: Vietnam changes
[Game]
Official release of MC:V Rainbow Herbicides - Enhanced graphics on all maps - Added better lightmaps resulting in shadows in indoor areas and improving outdoor areas - Added colorcorrection to all maps - More stable performance
[Client]
Ragdoll impact effects are now limited to only one per frame, fixes hitch when shooting ragdoll with a shotgun-like weapon
[Engine]
Fixed "too many indices for index buffer" crashes
[Zombie]
Moved zombie blood effects to client side, removed duplicating blood spawning code that caused blood decals spam - Made projectiles pass through players in zombie mode (flares, underbarrel grenades, rockets, etc.) - Fixed prediction issue when clipping into other players in zombie mode - Player inventory in zombie mode is now updated more reliably when playing on remote server - Fixed bug when zombies could climb over player - Fixed bug when prop health that is set in spawnableprops.txt didnt work for props with propdata - Increase shoving efficiency - Fixed crows sometimes getting stuck - Fixed bloat and orange used older animation code - Fixed bug when zombies could remain stuck inside each other if they are not moving - Disabled option to change to Zombie game mode on normal servers - Zombies use slightly different pathing method when chasing player, also zombies now prefer flatter paths with less jumps even if such paths are longer - Dog and similar zombies do not use moveattack when player is above/under them - Dog, bloat and buffalo now use hitboxes for more precise bullet impact detection - Added barbwire with 100HP and 150$ cost
Source
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