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Steam News30 October 20258mo ago

Rainbow Herbicides

[Game] Official release of MC:V Rainbow Herbicides - Enhanced graphics on all maps - Added better lightmaps resulting in shadows in indoor areas and improving outdoor areas - Added colorcorrection to all maps - More sta

Full notes

Full Military Conflict: Vietnam update

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What changed

1 fix1 addition2 changes0 removals
  • Maps
  • Performance
  • Server
addedOfficial release of MC:V Rainbow Herbicides - Enhanced graphics on all maps - Added better lightmaps resulting in shadows in indoor areas and improving outdoor areas - Added colorcorrection to all maps - More stable performance
changedRagdoll impact effects are now limited to only one per frame, fixes hitch when shooting ragdoll with a shotgun-like weapon
fixedFixed "too many indices for index buffer" crashes
changedMoved zombie blood effects to client side, removed duplicating blood spawning code that caused blood decals spam - Made projectiles pass through players in zombie mode (flares, underbarrel grenades, rockets, etc.) - Fixed prediction issue when clipping into other players in zombie mode - Player inventory in zombie mode is now updated more reliably when playing on remote server - Fixed bug when zombies could climb over player - Fixed bug when prop health that is set in spawnableprops.txt didnt work for props with propdata - Increase shoving efficiency - Fixed crows sometimes getting stuck - Fixed bloat and orange used older animation code - Fixed bug when zombies could remain stuck inside each other if they are not moving - Disabled option to change to Zombie game mode on normal servers - Zombies use slightly different pathing method when chasing player, also zombies now prefer flatter paths with less jumps even if such paths are longer - Dog and similar zombies do not use moveattack when player is above/under them - Dog, bloat and buffalo now use hitboxes for more precise bullet impact detection - Added barbwire with 100HP and 150$ cost

Military Conflict: Vietnam changes

addedOfficial release of MC:V Rainbow Herbicides - Enhanced graphics on all maps - Added better lightmaps resulting in shadows in indoor areas and improving outdoor areas - Added colorcorrection to all maps - More stable performance
changedRagdoll impact effects are now limited to only one per frame, fixes hitch when shooting ragdoll with a shotgun-like weapon
fixedFixed "too many indices for index buffer" crashes
changedMoved zombie blood effects to client side, removed duplicating blood spawning code that caused blood decals spam - Made projectiles pass through players in zombie mode (flares, underbarrel grenades, rockets, etc.) - Fixed prediction issue when clipping into other players in zombie mode - Player inventory in zombie mode is now updated more reliably when playing on remote server - Fixed bug when zombies could climb over player - Fixed bug when prop health that is set in spawnableprops.txt didnt work for props with propdata - Increase shoving efficiency - Fixed crows sometimes getting stuck - Fixed bloat and orange used older animation code - Fixed bug when zombies could remain stuck inside each other if they are not moving - Disabled option to change to Zombie game mode on normal servers - Zombies use slightly different pathing method when chasing player, also zombies now prefer flatter paths with less jumps even if such paths are longer - Dog and similar zombies do not use moveattack when player is above/under them - Dog, bloat and buffalo now use hitboxes for more precise bullet impact detection - Added barbwire with 100HP and 150$ cost

[Game]

  • Official release of MC:V Rainbow Herbicides - Enhanced graphics on all maps - Added better lightmaps resulting in shadows in indoor areas and improving outdoor areas - Added colorcorrection to all maps - More stable performance

[Client]

  • Ragdoll impact effects are now limited to only one per frame, fixes hitch when shooting ragdoll with a shotgun-like weapon

[Engine]

  • Fixed "too many indices for index buffer" crashes

[Zombie]

  • Moved zombie blood effects to client side, removed duplicating blood spawning code that caused blood decals spam - Made projectiles pass through players in zombie mode (flares, underbarrel grenades, rockets, etc.) - Fixed prediction issue when clipping into other players in zombie mode - Player inventory in zombie mode is now updated more reliably when playing on remote server - Fixed bug when zombies could climb over player - Fixed bug when prop health that is set in spawnableprops.txt didnt work for props with propdata - Increase shoving efficiency - Fixed crows sometimes getting stuck - Fixed bloat and orange used older animation code - Fixed bug when zombies could remain stuck inside each other if they are not moving - Disabled option to change to Zombie game mode on normal servers - Zombies use slightly different pathing method when chasing player, also zombies now prefer flatter paths with less jumps even if such paths are longer - Dog and similar zombies do not use moveattack when player is above/under them - Dog, bloat and buffalo now use hitboxes for more precise bullet impact detection - Added barbwire with 100HP and 150$ cost

Source

Steam News / 30 October 2025

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