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Steam News18 October 20258mo ago

Preparation for Halloween Update

[Game] New scorefeed with kill icons being displayed - New poker card display - now displays like ribbons - Added damage numbers next to crosshair, can be disabled in Menu - Fixed shotgun projectile pattern - Added Zomb

Full notes

Full Military Conflict: Vietnam update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition1 change0 removals
  • UI and audio
  • Workshop
  • Server
  • Maps
  • Gameplay
fixedNew scorefeed with kill icons being displayed - New poker card display - now displays like ribbons - Added damage numbers next to crosshair, can be disabled in Menu - Fixed shotgun projectile pattern - Added Zombie mode to Singleplayer menu, will get its own page in the next update - Enabled Zombie chickens
fixedFixed water effects and similar effects not displaying properly - Fixed shotgun static crosshair being too small - Fixed artifacts with motion blur after latest hdr changes - Workshop manager will erase workshop_mounted_addons.txt file on game load in case if it got corrupted
changed[Server]
fixedFixed bots not moving sometimes when they pick up flages, needs further fixing of trigger origins not being centered on some maps
addedAdded small bias to horizon cutoff line to procedural sky in order to remove black horizon line on open maps - Fixed bloom downsample shader mistakenly had alpha writes - Fixed issue when color correction was working in linear space instead of SRGB. This change applies to DX11 as well. - Restored separate colorcorrection shader and updated it to SM3.0 just in case
fixedFixed prop_mountedgun_vietnam was added twice to client VPC - Added interface to get amount of MSAA samples for depth resolve - Fixed bug with demo recording

Military Conflict: Vietnam changes

fixedNew scorefeed with kill icons being displayed - New poker card display - now displays like ribbons - Added damage numbers next to crosshair, can be disabled in Menu - Fixed shotgun projectile pattern - Added Zombie mode to Singleplayer menu, will get its own page in the next update - Enabled Zombie chickens
fixedFixed water effects and similar effects not displaying properly - Fixed shotgun static crosshair being too small - Fixed artifacts with motion blur after latest hdr changes - Workshop manager will erase workshop_mounted_addons.txt file on game load in case if it got corrupted
changed[Server]
fixedFixed bots not moving sometimes when they pick up flages, needs further fixing of trigger origins not being centered on some maps
addedAdded small bias to horizon cutoff line to procedural sky in order to remove black horizon line on open maps - Fixed bloom downsample shader mistakenly had alpha writes - Fixed issue when color correction was working in linear space instead of SRGB. This change applies to DX11 as well. - Restored separate colorcorrection shader and updated it to SM3.0 just in case

[Game]

  • New scorefeed with kill icons being displayed - New poker card display - now displays like ribbons - Added damage numbers next to crosshair, can be disabled in Menu - Fixed shotgun projectile pattern - Added Zombie mode to Singleplayer menu, will get its own page in the next update - Enabled Zombie chickens

[Client]

  • Fixed water effects and similar effects not displaying properly - Fixed shotgun static crosshair being too small - Fixed artifacts with motion blur after latest hdr changes - Workshop manager will erase workshop_mounted_addons.txt file on game load in case if it got corrupted

[Server]

  • Fixed bots not moving sometimes when they pick up flages, needs further fixing of trigger origins not being centered on some maps

[Shaders]

  • Added small bias to horizon cutoff line to procedural sky in order to remove black horizon line on open maps - Fixed bloom downsample shader mistakenly had alpha writes - Fixed issue when color correction was working in linear space instead of SRGB. This change applies to DX11 as well. - Restored separate colorcorrection shader and updated it to SM3.0 just in case

[Miscellaneous]

  • Fixed prop_mountedgun_vietnam was added twice to client VPC - Added interface to get amount of MSAA samples for depth resolve - Fixed bug with demo recording

[Zombie]

  • Disabled bots completly in Zombie Mode - Fixed picked up empty weapons still showing a red outline after being refilled - Fixed Havoc and Gunner anims for the 999th time, maybe it works now - Fixed ammo and medic boxes spilling over to other players inventories - Fixed muzzle tracer for gunner and havoc was not attached to the muzzle - Fixed killfeed display for certain weapon types and zombies

Source

Steam News / 18 October 2025

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