Full notes
Full Military Conflict: Vietnam update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Workshop
- Server
- Maps
- Gameplay
Military Conflict: Vietnam changes
[Game]
New scorefeed with kill icons being displayed - New poker card display - now displays like ribbons - Added damage numbers next to crosshair, can be disabled in Menu - Fixed shotgun projectile pattern - Added Zombie mode to Singleplayer menu, will get its own page in the next update - Enabled Zombie chickens
[Client]
Fixed water effects and similar effects not displaying properly - Fixed shotgun static crosshair being too small - Fixed artifacts with motion blur after latest hdr changes - Workshop manager will erase workshop_mounted_addons.txt file on game load in case if it got corrupted
[Server]
Fixed bots not moving sometimes when they pick up flages, needs further fixing of trigger origins not being centered on some maps
[Shaders]
Added small bias to horizon cutoff line to procedural sky in order to remove black horizon line on open maps - Fixed bloom downsample shader mistakenly had alpha writes - Fixed issue when color correction was working in linear space instead of SRGB. This change applies to DX11 as well. - Restored separate colorcorrection shader and updated it to SM3.0 just in case
[Miscellaneous]
Fixed prop_mountedgun_vietnam was added twice to client VPC - Added interface to get amount of MSAA samples for depth resolve - Fixed bug with demo recording
[Zombie]
Disabled bots completly in Zombie Mode - Fixed picked up empty weapons still showing a red outline after being refilled - Fixed Havoc and Gunner anims for the 999th time, maybe it works now - Fixed ammo and medic boxes spilling over to other players inventories - Fixed muzzle tracer for gunner and havoc was not attached to the muzzle - Fixed killfeed display for certain weapon types and zombies
Source
Changelog.gg summarizes and formats this update. How we read updates.
