Update history
Latest Middle Ages: Peasants & Knights updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Middle Ages: Peasants & Knights
Release of Middle Ages: Peasants & Knights delayed to 2027
We’ve got some important, tough news to share, and we want to be as open with you as possible. When we first announced Middle Ages: Peasants & Knights, our goal was to release it by the end of 2025. As development progr…
Announcement - Middle Ages: Peasants & Knights
It's time for a development update!
Hey everyone! We wanted to give you a brief update about what we’ve been working on over the past couple of months. Development is moving steadily, and we’re making some exciting progress behind the scenes. One of the b…
Announcement1 changeGameplay - Middle Ages: Peasants & Knights
A little update on how tools work in Middle Ages: Peasants & Knights
Ever heard of picking the right tool for the job? We've been working on making each tool feel authentic and purposeful. Whether you're looking at axes, saws, hammers, or other specialized tools - each has its unique rol…
Announcement3 changesWorkshopBalance - Middle Ages: Peasants & Knights
A small glimpse at the ecosystem of Middle Ages: Peasants & Knights
We've been hard at work making the medieval world of Middle Ages: Peasants & Knights feel more alive, and today we're excited to show you another glimpse at our ecosystem - the majestic eagle! These birds of prey will m…
Announcement - Middle Ages: Peasants & Knights
Happy Holidays from Neronian Studios!
Look who's getting into the festive spirit! Our brave knight has discovered something magical – SNOW! This is your first sneak peek at our winter mechanics, where survival will truly test your medieval management skills…
Announcement2 changesBalanceGameplay - Middle Ages: Peasants & Knights
A little video update on the animal AI
Today I'd like to share our deer AI in action! These graceful creatures react naturally to your presence, using both visual and audio detection. They'll get alert when they spot or hear you nearby, calm down if you stop…
Event2 changesUI/audio - Middle Ages: Peasants & Knights
Update on the HUD!
We're happy to share a major update to our game's user interface, inspired by your feedback. We've removed the cluttered hotbar for a cleaner screen, with information now displayed along the sides. Item selection has be…
Store4 changesUI/audio - Middle Ages: Peasants & Knights
Dynamic weather system and day-night cycle
We'd like to share a sneak peek at one of the core features we're developing for Middle Ages: Peasants & Knights: a dynamic weather system and day-night cycle. As you can see from these screenshots, the world of Middle…
Event2 changesGameplay - Middle Ages: Peasants & Knights
We'd like your input on the HUD design
As we continue to refine the user interface for Middle Ages: Peasants & Knights, we've come to a crossroads regarding the display of player attributes in the main HUD. We’d like to hear your thoughts on two design optio…
Announcement2 changesUI/audioBalance - Middle Ages: Peasants & Knights
Who's ready to hunt?
Greetings! We'd like to share the latest developments in our animal AI and animation transition systems for Middle Ages: Peasants & Knights. 🦌🐄 We want to increase the realism and immersion of the wildlife as much as…
Announcement - Middle Ages: Peasants & Knights
Behold, the wheelbarrow!
Our artists are hard at work making all kinds of assets for Middle Ages: Peasants & Knights and this one is particularly important! The wheelbarrow is going to be a key part of the true inventory system and resource man…
Announcement2 changesPerformanceGameplay






