Full notes
Full Middle Ages: Peasants & Knights update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings! We'd like to share the latest developments in our animal AI and animation transition systems for Middle Ages: Peasants & Knights. 🦌🐄
What changed
- Gameplay
Middle Ages: Peasants & Knights changes
We want to increase the realism and immersion of the wildlife as much as we can so each animal species in the game will have its unique behavior, tailored to its nature. We're refining all animations to ensure smooth transitions between different states, enhancing the overall visual experience. You can see a small glimpse of this system in a deer that detected the player's presence and went into a state of awareness. If the player gets any closer, the deer will switch to a flight state and attempt to escape.
We believe these improvements will create more dynamic and responsive wildlife, adding depth to your adventures in our medieval realm! 🏹
Source
Changelog.gg summarizes and formats this update. How we read updates.
