Hey everyone! We wanted to give you a brief update about what we’ve been working on over the past couple of months. Development is moving steadily, and we’re making some exciting progress behind the scenes.
Full notes
Full Middle Ages: Peasants & Knights update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! We wanted to give you a brief update about what we’ve been working on over the past couple of months. Development is moving steadily, and we’re making some exciting progress behind the scenes. One of the biggest steps forward has been our migration to Unreal Engine 5.6. This upgrade brings a whole range of improvements. We’ve begun implementing MetaHuman characters, which are bringing a new level of realism and detail to our NPCs. Alongside that, we’re developing a new dialogue system and working on more dynamic NPC behaviors to make the world feel more responsive and alive. We’re also integrating motion matching for more natural movement – whether it’s navigating slopes, uneven terrain, or inclines, everything now reacts with far more realism. You can look forward to a development update more focused on this feature.
What changed
0 fixes1 addition0 changes0 removals
Maps
addedHey everyone! We wanted to give you a brief update about what we’ve been working on over the past couple of months. Development is moving steadily, and we’re making some exciting progress behind the scenes. One of the biggest steps forward has been our migration to Unreal Engine 5.6. This upgrade brings a whole range of improvements. We’ve begun implementing MetaHuman characters, which are bringing a new level of realism and detail to our NPCs. Alongside that, we’re developing a new dialogue system and working on more dynamic NPC behaviors to make the world feel more responsive and alive. We’re also integrating motion matching for more natural movement – whether it’s navigating slopes, uneven terrain, or inclines, everything now reacts with far more realism. You can look forward to a development update more focused on this feature.
Middle Ages: Peasants & Knights changes
addedHey everyone! We wanted to give you a brief update about what we’ve been working on over the past couple of months. Development is moving steadily, and we’re making some exciting progress behind the scenes. One of the biggest steps forward has been our migration to Unreal Engine 5.6. This upgrade brings a whole range of improvements. We’ve begun implementing MetaHuman characters, which are bringing a new level of realism and detail to our NPCs. Alongside that, we’re developing a new dialogue system and working on more dynamic NPC behaviors to make the world feel more responsive and alive. We’re also integrating motion matching for more natural movement – whether it’s navigating slopes, uneven terrain, or inclines, everything now reacts with far more realism. You can look forward to a development update more focused on this feature.
There’s a lot still in progress, but we’re fully in the thick of development and committed to building a deep, immersive experience. Thanks for being on this journey with us. We’ll have more to share soon!