Full notes
Full Middle Ages: Peasants & Knights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
Middle Ages: Peasants & Knights changes
Today I'd like to share our deer AI in action! These graceful creatures react naturally to your presence, using both visual and audio detection. They'll get alert when they spot or hear you nearby, calm down if you stop moving, and bolt if you get too close or chase them - just like real deer would do.
We're putting extra care into making our forest inhabitants behave realistically - different animal species will have their own unique behaviors and detection patterns. Because what's a living forest without believable wildlife?
We're building a dynamic ecosystem where animals spawn and behave differently based on factors like location, season, and possibly even how you, the player, take care of the environment.
Source
Changelog.gg summarizes and formats this update. How we read updates.
