Full notes
Full Medieval Frontiers update
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What changed
- Gameplay
- UI and audio
This patch includes various improvements and fixes. Gameplay
Prevented accidental destruction of workbenches while using them.
Destroying interactable objects now safely resets nearby AI to avoid stuck behaviors.
Water interactions improved:
You can now pick up items underwater and still drink.
First-time water detection is more reliable.
Fixed an issue that could cause you to get stuck while drinking.
Reduced accidental drowning in shallow swamps.
Building & Crafting
Building previews and interactions:
Fixed preview/visualization issues, including winter variants.
Improved underwater building behavior.
Corrected building decal offset on the Standing Torch.
Crafting and stations:
Tool Crafting now properly accepts Beams and Logs.
Adjusted interaction zone sizes at the Sewing Place, Log Hewing, and Tea Kitchen for easier use.
Workbench production panel now counts items stored inside the workbench (e.g., fuel) when checking requirements and shows accurate totals.
World objects and placement:
Added missing collisions for several house buildables.
Adjusted rocks that were incorrectly blocking construction.
Standing Torch now appears correctly in the Technology tree.
AI & Creatures
Wolves disengage faster and have improved combat behavior.
- Chickensfixed disappearing cases and corrected general behavior.
NPCs no longer choose odd sleeping spots.
Improved fallback for broken NPC animations and corrected animal state assignments to prevent misbehavior.
Fixed an issue where players could get stuck in a Dialogue with NPCs
World & Navigation
Pathfinding updates:
Torches, gambling tables, workbenches, item meshes, and several stations are now treated as dynamic obstacles to improve navigation.
Pithouse navigation refined (smaller agent radius, dynamic mesh setup) to reduce blocking.
Gambling table components retagged to restore proper interaction.
Item stacks no longer collide with the player, preventing unintended movement blocking.
User Interface
Settings menu cleanup and layout fixes; inserts updated.
Save notification moved to the bottom-right.
Added key hints to mid-screen popups.
Trading Post text and icon corrected.
Dialog reliability improved; various tutorial prompts polished.
General widget and player interaction cleanup for smoother input.
Visuals
Updated tone mapping for improved color and contrast.
Fixed shader-related issues to increase visual stability.
Audio
Preparations for winter ambient audio; seasonal atmosphere updates are beginning to roll in.
Settings & Display
Display Manager overhaul for more reliable behavior:
Smoother switching between fullscreen, borderless, and windowed modes.
Windowed resolution now normalizes correctly after leaving fullscreen.
Added a Windows option to override monitor resolution.
Better multi-monitor handling and verification of applied display changes, with safer timeouts to prevent black screens.
Borderless/windowed requests are honored more consistently.
General stability improvements across GPUs and platforms.
Localization
Updated and corrected translations across multiple languages (CS, ES, FR, IT, JA, KO, PL, PT, RU, TR, ZH).
Fixed typos and text issues, including in-game books (e.g., “Battle of Poitiers, Book 2”) and help topics; prepared a new codex entry related to drowning.
Bug Fixes & Stability
Fixed an issue where sticks could be delivered infinitely.
Addressed shader-related crashes under specific conditions.
Miscellaneous PC optimizations and cleanup.
Source
Changelog.gg summarizes and formats this update. How we read updates.
