HomeGamesUpdatesPricingMethodology
Steam News8 April 20262mo ago

Patchnotes - Build Version 3374

Build Version 3374 This patch includes various improvements and fixes. Tutorials Added new tutorials and refined existing ones for better clarity and onboarding.

Full notes

Full Medieval Frontiers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
  • Maps
  • Compatibility
changedThis patch includes various improvements and fixes.
addedAdded new tutorials and refined existing ones for better clarity and onboarding.
changedUI/UX
addedIntroduced new interface icons, including refreshed build menu and foliage/tree category icons.
addedAdded a confirmation prompt in the main menu to prevent accidental loss of progress when performing critical actions.
addedYou can now switch entries with the A and D keys.

Build Version 3374

This patch includes various improvements and fixes.

Tutorials

  • Added new tutorials and refined existing ones for better clarity and onboarding.

UI/UX

  • Introduced new interface icons, including refreshed build menu and foliage/tree category icons.

  • Added a confirmation prompt in the main menu to prevent accidental loss of progress when performing critical actions.

  • Encyclopedia quality-of-life:

  • You can now switch entries with the A and D keys.

  • Corrected entry ordering so items display in the intended sequence.

  • Graphics settings: Replaced the Brightness slider with a Gamma slider for more accurate screen calibration.

Gameplay and AI

  • Improved character/unit movement: agents come to a proper stop more reliably and recover better if they become stuck.

World and Visuals

  • Adjusted foggy weather for improved atmosphere and visibility.

  • Fixed an issue where the Pithouse roof could disappear or flicker.

  • Resolved a landscape “shrinkwrap” issue on a multiplayer map that could cause visual or collision problems.

Save/Load

  • Autosave now respects save-restricted scenarios: hourly autosaves only occur when manual saving is allowed.

  • Autosave logic now also applies during scripted sequences to better preserve progress.

  • Improved save reliability for certain objects immediately after loading.

Technical

  • Updated engine plugins and build configuration to improve stability and platform compatibility (including Linux).

  • Added an internal debug fly mode used for testing; no impact on normal gameplay.

Source

Steam News / 8 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.