Full notes
Full Medieval Frontiers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Workshop
- Fixes
- UI and audio
Build Version 3356
This patch includes various improvements and fixes.
Gameplay
- Temperature and clothing rebalancecorrected heat/cold resistance visualization, fixed edge cases (including unfinished buildings causing extreme cold), and adjusted overall temperature behavior.
- Drowning is clearer and saferadded an on-screen warning and made respawns more consistent with a fallback.
- Movement and combat feel betterlocomotion retargeted for more responsive movement, stamina clamp fixed, and damage/stance values tuned.
Quick-time minigame: limited to a single boost across difficulties.
Torches now extinguish when underwater.
Dialog and interactions: conversations correctly cancel if an involved NPC dies; grabs now break players out of interactables, preventing input lockouts.
- Quest Mode and difficultygeneral quest stability updates and corrected difficulty presets.
- Gambling tableinteraction and collision issues resolved.
AI and Creatures
- PathfindingNPCs no longer walk through pithouse walls; improved wall/navmesh behavior with better costs around pithouses.
Spawners are more reliable: animal and worker spawners initialize correctly; specific spawn condition fixes (e.g., Eleonore).
- Wolvesprevented infinite summoning, made aggro ranges consistent, and added safeguards to avoid locking player input.
Hares and traps: hares are tougher, traps are more valuable, spawning balanced, and trap placement validated; traps now function as buildables.
Chickens: eat more reliably, sleep properly, and won’t die while sleeping.
- Workerscan carry multiple items per pickup; adjusted some placed item positions; crafting tasks no longer vanish on success and their priorities work correctly; the V menu now reflects accurate task info.
Building and Crafting
You can now deconstruct any unfinished construction (furniture, workbenches, traps, etc.).
Construction Focus shows the correct amount of missing materials.
Fixed cases where the destruction hammer could disappear or incorrect inputs triggered after loading.
- Axesadded axe crafting and interactions, polished axe animations, and fixed an animation blueprint issue; improved chair placement.
- Storageresolved a stacking bug that allowed too many items and ensured stored items display correctly.
World, Environment, and Weather
- Weather and seasons overhaulmore reliable transitions (including winter), cleaned-up seasonal logic, and improved weather shaders/settings; snow masking fixed.
New sky and time systems integrated with improved cheat/debug controls for weather/time; time widgets are more stable and accurate.
- Visual polishscene grading made slightly warmer; moor tree material corrected; arrowheads now visibly attach to arrows.
Water: river shader optimized with a quality option for wave simulation.
- Terrainfixed a landscape mesh wrapping artifact and improved collisions in the main level; removed out-of-map foliage.
Characters and Customization
- Customization stability and speednew character customizer component, async character loading, improved shaders, and robust body-part/body-mask validation.
Fixed invalid body-part initialization and an object ID assignment issue.
- Animation polishcertain sequences now correctly hide the head when needed; subtle head rotation added based on camera.
UI/UX
Settings: Apply button now works reliably.
- Cheat/Debug toolsweather/time controls function consistently; “wait for input” issues resolved.
- Menus and texttechnology widget saves correctly; trading post wording refined; multiple small text and typo fixes; free-time explanation and related dialogs updated.
- Visual feedbackheight ring colors corrected; “Lara” shield/coat-of-arms designs and related UI elements updated.
Audio
Improved audio routing and resolved a missing resource cue that could cause absent sounds.
Removed the rapid-fire click when attempting to build without required items.
Streamlined build-menu feedback by removing an unnecessary crafting animation.
Performance and Technical
Enabled exclusive fullscreen mode.
Optimized shaders for weather and rivers; improved landscape compatibility by disabling Nanite on landscape materials.
General stability improvements and cleanup.
Localization
Wide localization pass with context-corrected translations across multiple languages (including CS, ES, FR, IT, JA, KO, PL, PT, RU, TR, UK, and ZH).
Source
Changelog.gg summarizes and formats this update. How we read updates.
