In this update2
Full notes
Full Medieval Frontiers update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Pioneers!
What changed
- Gameplay
- Maps
Medieval Frontiers changes
First off, a massive thank you to everyone who has stepped into the wilderness of Medieval Frontiers. We are absolutely blown away by the reception so far. Seeing our community grow to over 45,000 players across the Steam Demo and Playtest is a huge milestone for us!
The volume of feedback you’ve shared is incredible, and it’s helping us shape the frontier into something truly special.
⚒️ What’s Next for the Full Release?
The demo was just a tiny glimpse of the world we’re building. Here is a look at what we’re currently developing for the final version of the game:
Brand New Agriculture System: We are hard at work on a dedicated farming gameplay loop. This is a full-game exclusive feature that will allow you to cultivate the land and sustain your village on a much larger scale.
- Massive Resource ExpansionIf you thought the demo had a lot to collect, just wait. We are adding a huge variety of new resources and workbenches to create much more complex and rewarding production chains.
Expanding the Horizons: Our team is currently designing and polishing the full-scale world map for the release. This "big level" will offer significantly more room to explore, build, and conquer compared to the limited demo area.
- New ArchitectureWe are finalizing two brand-new building types to give you more options for both utility and village aesthetics.
☀️ The Road to Summer
Development is moving at a great pace, and the pieces are falling into place beautifully. We are still on track and aiming to release the full game this summer!
We can’t wait to show you the true scale of what we’ve been working on. Stay tuned for more deep dives as we get closer to launch.
The Frontier awaits!
Source
Changelog.gg summarizes and formats this update. How we read updates.
