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Steam News22 May 20261mo ago

[Test Server] Update 1.11

Steam post imageGreetings, Commanders! Update 1.11 has been released on the Public Test Server. If testing goes smoothly, it will go Live on June 9th. This update brings a brand new Season 8, a full remake of Typhoon.

In this update15

Full notes

Full Mechabellum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions20 changes0 removals
  • Server
  • Maps
  • Gameplay
  • Balance
  • Store
  • Performance
changedUpdate 1.11 has been released on the Public Test Server. If testing goes smoothly, it will go Live on June 9th.
addedThis update brings a brand new Season 8, a full remake of Typhoon. Also new Anomalies — Battlefield Power Research & Experimental Death Knell (currently only in Dimensional Rift), and many other contents.
addedUnit Remake: TyphoonDue to the severe snowballing tendency of original Typhoon, it became the only rare unit and the only unit without [Range Enhancement] Tech in 1v1 Mode, which also made Typhoon one of the least used units in the game. This remake will elevate Typhoon to the core unit tier, nerf its overpowered snowballing tendency, and make its role as a front-line chaff-clearing and anti-air unit more defined. To achieve this, we had to remove all of the Typhoon's old Techs and add the following new Techs:
changedUnit Remake: Typhoon[Anti-Air Marker] Every 10 seconds, fires a marker missile with a range of 160 meters, marking enemy air units within a 100-meter radius of the target. Marked units have their range reduced by 20 and take 30% additional damage for 10 seconds.
changedUnit Remake: Typhoon[Reactive Armor] Reduces incoming damage by 80%, up to 5 times.
changedUnit Remake: Typhoon[Maintenance Array] Every 3 seconds, restores 600 HP to the Typhoon and friendly units within 100 meters. The healing amount increases by 600 per level.
[Mobile Power Station] Range1015[Mobile Power Station] Range increased, buff[Quick Reload] Cost250150[Quick Reload] Cost decreased, nerf[Quick Reload] Cost 250 → 150, Damage modifier -50%-60%[Quick Reload] Cost 250 → 150, Damage modifier - decreased, nerf[Armor Enhancement] Cost200100[Armor Enhancement] Cost decreased, nerf

Mechabellum changes

changedUpdate 1.11 has been released on the Public Test Server. If testing goes smoothly, it will go Live on June 9th.
addedThis update brings a brand new Season 8, a full remake of Typhoon. Also new Anomalies — Battlefield Power Research & Experimental Death Knell (currently only in Dimensional Rift), and many other contents.
addedDue to the severe snowballing tendency of original Typhoon, it became the only rare unit and the only unit without [Range Enhancement] Tech in 1v1 Mode, which also made Typhoon one of the least used units in the game. This remake will elevate Typhoon to the core unit tier, nerf its overpowered snowballing tendency, and make its role as a front-line chaff-clearing and anti-air unit more defined. To achieve this, we had to remove all of the Typhoon's old Techs and add the following new Techs:
changed[Anti-Air Marker] Every 10 seconds, fires a marker missile with a range of 160 meters, marking enemy air units within a 100-meter radius of the target. Marked units have their range reduced by 20 and take 30% additional damage for 10 seconds.
changed[Reactive Armor] Reduces incoming damage by 80%, up to 5 times.

Steam post imageGreetings, Commanders!

Update 1.11 has been released on the Public Test Server. If testing goes smoothly, it will go Live on June 9th.

This update brings a brand new Season 8, a full remake of Typhoon. Also new Anomalies — Battlefield Power Research & Experimental Death Knell (currently only in Dimensional Rift), and many other contents.

Below are the contents of this update:

Unit Remake: Typhoon

Due to the severe snowballing tendency of original Typhoon, it became the only rare unit and the only unit without [Range Enhancement] Tech in 1v1 Mode, which also made Typhoon one of the least used units in the game. This remake will elevate Typhoon to the core unit tier, nerf its overpowered snowballing tendency, and make its role as a front-line chaff-clearing and anti-air unit more defined. To achieve this, we had to remove all of the Typhoon's old Techs and add the following new Techs:

  • [Range Enhancement] Increases range by 40

  • [Anti-Air Marker] Every 10 seconds, fires a marker missile with a range of 160 meters, marking enemy air units within a 100-meter radius of the target. Marked units have their range reduced by 20 and take 30% additional damage for 10 seconds.

  • [Reactive Armor] Reduces incoming damage by 80%, up to 5 times.

  • [Maintenance Array] Every 3 seconds, restores 600 HP to the Typhoon and friendly units within 100 meters. The healing amount increases by 600 per level.

  • [Field Reassembly] When destroyed, the Typhoon begins field reassembly and returns to combat in 5 seconds with 100% HP. Limited to 1 activation per round.

  • [Wreckage Detonation] Units destroyed by the Typhoon explode violently, dealing 75 damage to all units within a 15m radius.

  • [Field Entrenchment] Deploys a trench at the start of battle. While entrenched, Typhoon cannot move, HP increases by 70%, Range increases by 20. If no enemies are in range for 7 seconds, Typhoon will leave and destroy the trench.

Dimensional Rift: New Anomalies

  • [Typhoon Surge] Starts with 2 additional Typhoon

  • [Experimental Death Knell] Start with 1 extra Experimental Death Knell equipped with 20 unlockable Techs, which grows in size as your Rank increases.

  • [Battlefield Power Research] Players will be able to select different Battlefield Powers to research at the Research Center. Research requires a certain amount of time, and the research progress is visible to both players. Battlefield Powers moved into the Research Center cannot be obtained from Reinforcements again.

Season 8 Rewards

In Season 8, we have prepared many brand new Season Rewards for you, including many Avatar Frames, Emotes, and Unit Skins.

New Skins

Steam post imageSteam post image

New Avatar

New Avatar Frame

WIP, take Live Server as standard.

New Emote

New Medal

Balance Adjustments

Reinforcement Card

  • Battlefield Powers of rank 4 will not appear for two consecutive Rounds

  • Starting from Round 8, Unit Drop will include a pure Supply option

  • Vortex and Void Eye that appear in Unit Drop will not exceed level 3

Developer's Note: All adjustments related to Reinforcement Cards are currently in the early testing phase. We expect to make further adjustments within the next 1-2 weeks.

Vortex

  • Now in Starter Packs

  • [Accumulator Shield] Effect AdjustmentEnergy is stored internally during attacks. Every 6 attacks, deploy an Energy Shield with a radius of 40m at the current location. Each shield generated increases the required number of attacks for the next shield by 5. The initial HP of the shield is 2000, and for every Vortex level increased, the shield's HP is additionally increased by 2000.
  • [Mobile Power Station] Range increased from 10 to 15

  • [Grid Integration] ATK modifier increases by +15% → +45% per linked unit, max +195% → +135%

  • ATK 1385 → 1246 (-10%)

Abyss

  • Each attack can now damage Sledgehammer up to 2 times (originally only 1)

  • [Wreckage Recycling] Cost 300 → 200

Scorpion

  • New Tech [Convergent Fire] Increases Attack Range by 15and reduces Attack Interval by 0.5s, but decreases Splash Range by 7

Stormcaller

  • Stormcaller missile HP increases with rank, adding 30% per rank

Rhino

  • Whirlwind ATK modifier x1.5 → x1.4, Splash Range 32 → 35, Cost 250 → 150.

  • [Mechanical Rage] Cost 150 → 100

Marksman

  • [Assault Mode] ATK modifier +50%→ +60%

  • [Quick Reload] Cost 250 → 150, Damage modifier -50% → -60%

Farseer

  • [Burst Mode] Cost 200 → 150

Tarantula

  • [Armor Enhancement] Cost 200 → 100

Fang

  • [Mechanical Rage] Cost 300 → 250

Crawler

  • [Mechanical Rage] Cost 150 → 100

  • [Acidic Explosion] Cost 150 → 100

Raiden

  • [Energy Shield] Cost 300 → 200

Feature Optimization

  • Added an option in Settings to toggle off Dimensional Rift changes notifications

  • Clicking on a player's name in the Room now expands the social dropdown menu

Bugfixes

  • Fixed the issue where Battlefield Powers did not distribute XP equally upon killing units

  • Fixed the issue where Hacker-controlled units would gain XP

  • Fixed the issue where Melting Point and Death Knell could not deal damage to the barrier of long-range Air units

How to access the Public Test Server

  1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...

  2. In the pop-up Properties window, select the Betas tab, and then choose public_test from the drop-down menu of Beta Participation.

  3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.

  4. In order to switch back to the live server, please repeat these steps and select "none" from the drop-down menu.

Feedback & Bug Reports

Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.

Source

Steam News / 22 May 2026

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