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Steam News17 June 202618d ago

Update 1.11.0.1

This update mainly focuses on bug fixes and addressing the balance issues of the Experimental Death Knell. We plan to release more balance adjustments in the near future.

In this update9

Full notes

Full Mechabellum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes0 additions8 changes0 removals
  • Balance
  • Gameplay
  • Fixes
changedThis update mainly focuses on bug fixes and addressing the balance issues of the Experimental Death Knell. We plan to release more balance adjustments in the near future.
changedExperimental Death Knell[Rapid Reload] Missile launch interval reduced by 5s → 6s
changedExperimental Death Knell[Magazine Expansion] Missile count per launch increased by 10 → 15
changedExperimental Death Knell[Wide-Area Projection] Shield value increased per Rank by 50000 → 25000
changedExperimental Death Knell[Shield Recharge] Shield regenerates HP per second 4000 → 2000
changedTyphoon[Wreckage Detonation] Explosion range 15 → 12, damage 125 → 115
[Rapid Reload] Missile launch interval reduced5s6s[Rapid Reload] Missile launch interval reduced increased, buff[Magazine Expansion] Missile count per launch increased1015[Magazine Expansion] Missile count per launch increased increased, buff[Wide-Area Projection] Shield value increased per Rank5000025000[Wide-Area Projection] Shield value increased per Rank decreased, nerf[Shield Recharge] Shield regenerates HP per second40002000[Shield Recharge] Shield regenerates HP per second decreased, buff

Mechabellum changes

changedThis update mainly focuses on bug fixes and addressing the balance issues of the Experimental Death Knell. We plan to release more balance adjustments in the near future.
changed[Rapid Reload] Missile launch interval reduced by 5s → 6s
changed[Magazine Expansion] Missile count per launch increased by 10 → 15
changed[Wide-Area Projection] Shield value increased per Rank by 50000 → 25000
changed[Shield Recharge] Shield regenerates HP per second 4000 → 2000

This update mainly focuses on bug fixes and addressing the balance issues of the Experimental Death Knell. We plan to release more balance adjustments in the near future.

Balance Adjustments

Experimental Death Knell

  • [Laser Trial] Attack Range modifier -10 → 0

  • [Hyper Diffraction] Attack Range modifier -30 → -25

  • [Rapid Reload] Missile launch interval reduced by 5s → 6s

  • [Magazine Expansion] Missile count per launch increased by 10 → 15

  • [Shield Trial] Shield value per Rank 30000 → 25000

  • [Wide-Area Projection] Shield value increased per Rank by 50000 → 25000

  • [Shield Recharge] Shield regenerates HP per second 4000 → 2000

  • [Shield Reboot] Reboot time 20s → 25s

Developer's Note: The shield Tech line of the Experimental Death Knell has been too strong in the past week, so we have nerfed its shield Tech line while buffing other weaker Techs.

Typhoon

  • [Wreckage Detonation] Explosion range 15 → 12, damage 125 → 115

  • [Field Reassembly] Cost 250 → 300

    Developer's Note: Currently, we are closely monitoring the evolution of Typhoon-related tactics. What is relatively clear at this point is that some Typhoon Techs are a bit too strong, so a minor nerf is needed.

Hacker

  • ATK 585 → 615 (+5%)

Developer's Note: After changes to its Attack Pattern, Hacker has become a bit too weak. This minor adjustment will help Hacker more effectively counter High HP Units while still maintaining its weakness against Light Units.

Vortex

  • HP 7071 → 7425 (+5%)

  • ATK 1246 → 1309 (+5%)

Developer's Note: When making Vortex a starting unit, we made some nerfs to it, and it seems these nerfs might be a bit excessive. In particular, Vortex appears extremely weak against Sabertooth, and this adjustment will make Vortex perform slightly better when facing the Sabertooth.

Phoenix

  • ATK 3219 → 3058(-5%)

Developer's Note: With the addition of Vortex as a starting unit and the complete rework of the Typhoon, both the win rate and usage rate of the Phoenix have increased a lot. Therefore, we need to make a minor nerf to it.

Sabertooth

  • ATK 7243 → 6881 (-5%)

Developer's Note: With the addition of Vortex as a starting unit and the complete rework of the Typhoon, both the win rate and usage rate of the Sabertooth have increased a lot. Therefore, we need to make a minor nerf to it.

Arclight

  • [Charged Shot] Cost 150 → 100

  • ATK 347 → 365 (+5%)

Developer's Note: While Arclight is already slightly weaker compared to other chaff-clear units, we fixed a bug related to Arclight's \[Shockwave] in this patch, which makes Arclight slightly weaker than before. So we decided to make a minor buff to it.

Scorpion

  • [Convergent Fire] Attack Range modifier +20 → +30

Developer's Note: The initial stats of Scorpion's new Tech are a bit too conservative, which resulted in a lower win rate for this Tech. Therefore, we need to slightly buff it.

War Factory

  • [Phoenix Production] Production interval 15.6s →17.2s, Maximum production count 7 → 6

  • [Steel Ball Production] Production interval 8.8s → 9.7s, Maximum production count 11 → 10

  • [Sledgehammer Production] Production interval 6s → 6.6s, Maximum production count 17 → 14

  • [Armor Enhancement] Cost 400 → 350

  • [Photon Coating] Cost 300 → 250

  • [Launcher Overload] Cost 350 → 300

Developer's Note: This adjustment aims to balance the usage rates of different Techs of War Factory. We slightly nerfed the production-related Tech, and at the same time, slightly buffed other Techs. The reduction of the maximum count of production will mainly affect 2v2 and 4-Player Brawl matches, and it will have very little impact on 1v1 battles.

Bugfixes

  • Fixed a Typhoon display issue on certain Mac devices

  • Fixed several issues related to Experimental Death Knell

  • Fixed the issue where Typhoon's [Wreckage Detonation] was not affected by the paralysis effect when the core buildings were destroyed.

  • Fixed the issue where Arclight's [Shockwave] was not affected by the paralysis effect when the core buildings were destroyed.

  • Fixed a targeting issue related to Sandworm and Vortex

  • Fixed an issue related to Mustang's [Culling Rounds]

  • Fixed a targeting issue related to Raiden

  • Fixed a data error issue related to shields

Feedback & Bug Reports

Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.

Source

Steam News / 17 June 2026

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