In this update5
Full notes
Full Mechabellum update
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What changed
- Performance
- Balance
- Fixes
Mechabellum changes
Update 1.11.0.2 will take place at 07:00 UTC (3:00 Eastern Daylight Time, 9:00 Central European Summer Time) on Thursday, July 2nd, during which the server will undergo approximately 1 hour of maintenance. This patch mainly focuses on performance optimization and minor balance adjustments. The changes are as follows:
Balance Adjustments
The remake of Typhoon and the nerf to Hacker have triggered a series of ripple effects. Currently, many Typhoon-related tactics are still developing, which results in a relatively low win rate despite their high usage. We are closely monitoring the situations of Typhoon, Phoenix, Fortress, and Vulcan, and we expect to make more adjustments once the data for Typhoon becomes more stable.
Hacker
ATK 615 → 645 (+5%)
Developer's Note: After the adjustment to the Attack Mode, as we expected, Hacker's efficiency in hacking medium and light units has decreased. The goal of this new adjustment is to slightly improve Hacker's efficiency in hacking larger units while maintaining its weakness against medium and light units.
Overlord
ATK 4474 → 4742 (+6%)
HP 20323 → 21339 (+5%)
Developer's Note: Due to the remake of Typhoon and the rise of Farseer, the usage rate and win rate of Overlord have dropped quite a bit. Therefore, we need to slightly buff it. Additionally, we are considering adding new Tech to Overlord and Stormcaller in the future to help them counter Missile Interceptors.
Vulcan
[Best Partner] Cost 300 → 350
Developer's Note: The Vulcan Marksman combo is one of the most popular unit combinations in the game. Currently, the \[Best Partner] has become too strong, so we need to slightly increase its cost.
Marksman
[Assault Mode] Cost 150 → 200
Developer's Note: After Hacker's nerf, Marksman's \[Assault Mode] became too dominant in higher MMR ranges.
Phoenix
ATK 3058 → 2814 (-8%)
[Charged Shot] Damage modifier +175% → +200%
Developer's Note: After the Typhoon's remake, the already very powerful Phoenix has become even stronger, which indirectly led to an increase in the usage of units like the Fortress that counter Phoenix. This adjustment slightly nerfs the Phoenix's base damage while buffing its less popular Tech.
Starter Packs
[Fang & Sledgehammer] Player HP modifier 0 → +100
[Crawler & Sledgehammer] Player HP modifier -400 → -300
[Sabertooth & Arclight] Player HP modifier -300 → -200
[Hound & Mustang] Player HP modifier +600 → +400
[Vortex & Mustang] Player HP modifier 0 → +200
[Vortex & Tarantula] Player HP modifier 0 → +300
Performance Optimization
Optimized performance for multiple units
Optimized performance for multiple interfaces
Optimized performance for Emotes, Avatars, and Avatar Frames
Bugfixes
Fixed an issue related to Steel Ball's [Mechanical Division]
Fixed a display issue related to live streaming
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Source
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