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Steam News27 May 20261mo ago

[Test Server] Update 1.11x1

Balance Adjustments Hacker Hackers now require a 0.9s preparation time before controlling a new target Developer's Note: This adjustment will significantly reduce the hacker's control efficiency over light units and lea

In this update5

Full notes

Full Mechabellum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions11 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Performance
  • Fixes
  • UI and audio
addedHackerHackers now require a 0.9s preparation time before controlling a new target
changedTyphoon[Anti-Air Marker] price 200 → 300
changedVortex[Emergency Armor] Cost 100 → 150
changedBattlefield Powers[Smoke Bomb] Duration: 2 Rounds → 1 Round
changedBattlefield Powers[Acid Blast] Duration: 2 Rounds → 1 Round, Cost 200 → 100
addedDimensional Rift[Experimental Death Knell] AI can now unlock the Tech of the Experimental Death Knell correctly
[Anti-Air Marker] price200300[Anti-Air Marker] price increased, buff[Emergency Armor] Cost100150[Emergency Armor] Cost increased, buff[Acid Blast] Duration: 2 Rounds → 1 Round, Cost200100[Acid Blast] Duration: 2 Rounds → 1 Round, Cost decreased, nerf

Mechabellum changes

addedHackers now require a 0.9s preparation time before controlling a new target
changed[Anti-Air Marker] price 200 → 300
changed[Emergency Armor] Cost 100 → 150
changed[Smoke Bomb] Duration: 2 Rounds → 1 Round
changed[Acid Blast] Duration: 2 Rounds → 1 Round, Cost 200 → 100

Balance Adjustments

Hacker

  • Hackers now require a 0.9s preparation time before controlling a new target

Developer's Note: This adjustment will significantly reduce the hacker's control efficiency over light units and leave its control efficiency over medium and heavy units largely unchanged.

Typhoon

  • [Anti-Air Marker] price 200 → 300

Vortex

  • [Grid Integration] ATK modifier per linked unit increases +45% → +35%, maximum cumulative ATK modifier +135% → +105%

  • [Emergency Armor] Cost 100 → 150

  • [Field Maintenance] Cost 100 → 150

  • [Electromagnetic Twin] Cost 400 → 350

Scorpion

  • [Convergent Fire] Attack Range modifier +15 → +20, Attack Interval modifier -0.5s → -1s, Splash Range modifier -7 → -8, Cost 200 → 150

Battlefield Powers

  • [Smoke Bomb] Duration: 2 Rounds → 1 Round

  • [Acid Blast] Duration: 2 Rounds → 1 Round, Cost 200 → 100

Dimensional Rift

  • [Experimental Death Knell] Experimental Death Knell's Tech Cost will cap at 800

  • [Experimental Death Knell] AI can now unlock the Tech of the Experimental Death Knell correctly

  • [Battlefield Power Research] AI can now research Battlefield Power correctly via the Research Center

  • [Battlefield Power Research] Significantly increased the cooldown time of Battlefield Powers in the Research Center

Experience Optimization

  • Optimized unit list sorting of Testing Grounds Tools

  • Added a new category label [Unit Variants] to Testing Grounds Tools

  • Optimized several VFX

Bugfixes

  • Fixed several issues that caused combat to freeze

  • Fixed some incorrect Tags of Typhoon

  • Fixed some localization issues

How to access the Public Test Server

  1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...

  1. In the pop-up Properties window, select the Betas tab, and then choose public_test from the drop-down menu of Beta Participation.

  1. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.

  1. In order to switch back to the live server, please repeat these steps and select "none" from the drop-down menu.

Feedback & Bug Reports

Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.

Source

Steam News / 27 May 2026

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