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Steam News14 May 20261mo ago

Update 1.10.2

Greetings, commanders! The brand new Season 8 is about to launch on the Public Test Server on May 21st and will take place on the Live Server on June 9th.

In this update8

Full notes

Full Mechabellum update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, commanders!

What changed

4 fixes6 additions4 changes0 removals
  • Server
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
addedThe brand new Season 8 is about to launch on the Public Test Server on May 21st and will take place on the Live Server on June 9th.
addedHowever, before that, we still need to make a few balancing and system adjustments to prepare for the new season. Update 1.10.2 will take place at 08:30 UTC (4:30 Eastern Daylight Time, 10:30 Central European Summer Time) on May 14th, during which the server will undergo approximately 2 hours of maintenance.
addedMustang[Culling Rounds] Cost 150 → 200 Developer's Note: The new Techs of Mustang, Hound, and Arclight have brought more tactics to the game, but data shows that they are currently slightly overpowered. The goal of this adjustment is to slightly nerf these three new Techs while ensuring they remain useful, and we hope this gives more opportunities for other units and Techs to be used.
changedArclight[Shockwave] AOE damage 82 → 75
changedScorpion[Acid Attack] Cost 300 → 250, Duration 15s → 18s
changedVoid Eye[Electromagnetic Armor] EMP effect duration 4s → 3.5s
[Culling Rounds] Cost150200[Culling Rounds] Cost increased, buff[Shockwave] AOE damage8275[Shockwave] AOE damage decreased, nerf[Acid Attack] Cost300250[Acid Attack] Cost decreased, nerf[Acid Attack] Cost 300 → 250, Duration15s18s[Acid Attack] Cost 300 → 250, Duration increased, buff

Mechabellum changes

addedThe brand new Season 8 is about to launch on the Public Test Server on May 21st and will take place on the Live Server on June 9th.
addedHowever, before that, we still need to make a few balancing and system adjustments to prepare for the new season. Update 1.10.2 will take place at 08:30 UTC (4:30 Eastern Daylight Time, 10:30 Central European Summer Time) on May 14th, during which the server will undergo approximately 2 hours of maintenance.
added[Culling Rounds] Cost 150 → 200 Developer's Note: The new Techs of Mustang, Hound, and Arclight have brought more tactics to the game, but data shows that they are currently slightly overpowered. The goal of this adjustment is to slightly nerf these three new Techs while ensuring they remain useful, and we hope this gives more opportunities for other units and Techs to be used.
changed[Shockwave] AOE damage 82 → 75
changed[Acid Attack] Cost 300 → 250, Duration 15s → 18s

The brand new Season 8 is about to launch on the Public Test Server on May 21st and will take place on the Live Server on June 9th.

However, before that, we still need to make a few balancing and system adjustments to prepare for the new season. Update 1.10.2 will take place at 08:30 UTC (4:30 Eastern Daylight Time, 10:30 Central European Summer Time) on May 14th, during which the server will undergo approximately 2 hours of maintenance.

Below is the content of Update 1.10.2:

Balance Adjustments

Mustang

  • [Culling Rounds] Cost 150 → 200

    Developer's Note: The new Techs of Mustang, Hound, and Arclight have brought more tactics to the game, but data shows that they are currently slightly overpowered. The goal of this adjustment is to slightly nerf these three new Techs while ensuring they remain useful, and we hope this gives more opportunities for other units and Techs to be used.

Hound

  • [Chamber Compression] ATK increases by 70% per second → 65%

Arclight

  • [Shockwave] AOE damage 82 → 75

Scorpion

  • [Acid Attack] Cost 300 → 250, Duration 15s → 18s

Developer's Note: Our goal for adjusting the Scorpion is to make it more effective against high-HP units, including Titans. This adjustment is the first step in a series of adjustments to Scorpion, and we will also add a new Tech to it in Season 8.

Void Eye

  • [Electromagnetic Armor] EMP effect duration 4s → 3.5s

Farseer

  • [Photon Emission] Startup time required 1.1s → 0.6s

Developer's Note: Adjusted Photon Emission will provide more stable resistance against EMP effects, while also ensuring Sandworm will be definitely affected by Photon Emission.

Overlord

  • [Photon Emission] Startup time required 1.1s → 0.6s

Battlefield Powers

  • [Photon Emission] Startup time required 1.8s → 0.6s

Other Improvements

  • Now players can preview the type of the next rift anomaly.

  • Added option to apply Anomalies in Solo - Practice mode

  • Added sound effects for Tournament round start

  • Streamers can now register livestream accounts from multiple platforms

Bugfixes

  • Fixed several UI display issues

  • Fixed several localization issues

  • Fixed several VFX issues

  • Fixed the issue where the Melting Point [Electromagnetic Barrage] sometimes failed to correctly disable the Void Eye’s [Electromagnetic Armor]

Feedback & Bug Reports

Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.

Source

Steam News / 14 May 2026

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