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Latest MAZEBOUND: Hunt, Gather, Run! updates
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- MAZEBOUND: Hunt, Gather, Run!
Hardcore Hotfix #1
Fixed a bug where monster projectiles could still damage you after the monster had been killed.
Announcement1 changeFixBalance - MAZEBOUND: Hunt, Gather, Run!
Hardcore Mode Is Live: Permadeath, New Monsters, and a Solo Competition!
We’ve added Hardcore Mode, a new way to play where death is permanent, resources matter more, and the maze becomes much more dangerous at night. Thank you to everyone who has been playing, reporting bugs, sharing sugges…
Event12 changesGameplayBalance - MAZEBOUND: Hunt, Gather, Run!
What’s Next for MAZEBOUND
First, we want to say thank you. Since launch, we’ve received far more support, feedback, bug reports, suggestions, and encouragement than we expected. Seeing players explore the maze, share their experiences, report is…
Event3 changesGameplay - MAZEBOUND: Hunt, Gather, Run!
Stability Update - Lower Network Load
Multiplayer Performance Improvements Reconfigured physics sync settings for world items and rigidbodies. Reduced unnecessary network updates from physics objects to help lower ping spikes and network lag. Improved how o…
Store7 changesPerformanceServer - MAZEBOUND: Hunt, Gather, Run!
Quality of Life Update #9 - Cart Physics, Key Bindings, and Bug Fixes
Fixes and Improvements Fixed cart wheel visuals on the client side. Reworked cart item physics. Items of the same type can now stack, giving you more room in the cart. Improved cart item physics to help reduce potential…
Store7 changesFixBalance - MAZEBOUND: Hunt, Gather, Run!
Quality of Life Update #8 - De-syncs, Performance, Version Mismatch
This update focuses on improving stability during longer sessions, fixing issues with cart teleportation, and making multiplayer connection problems clearer when players are not on the same game version. Cart Teleport I…
Store9 changesFixPerformance - MAZEBOUND: Hunt, Gather, Run!
Quality of Life Update #7 - Multiplayer Saves, Revive Players, Cart Fixes
One of the bigger changes in this patch is a rework to how player items are handled in multiplayer saves. Client players now keep their saved items properly, similar to the host. Multiplayer Save System Rework Reworked…
Store14 changesFixGameplay - MAZEBOUND: Hunt, Gather, Run!
Quality of Life Update #6 - Respawn Timers, Old Fabric & Achievement Clarity
Changes Adjusted respawn timers: Skinweaver (Spider): 60 minutes Jeff: 40 minutes Raging Terradraco: 40 minutes Terradraco: 30 minutes Zombies in The Abyss are now guaranteed to drop at least one Old Fabric on death. Fi…
Event5 changesFixGameplay - MAZEBOUND: Hunt, Gather, Run!
About Jeff...
Hey everyone, Previously, Jeff clones would disappear after reloading a save to prevent soft locking. However, this was not clear enough, and it also was not a very good in-game solution. Some players were understandabl…
Announcement2 changesGameplay - MAZEBOUND: Hunt, Gather, Run!
Hotfix #4 - Inventory Bug
Fixed an issue where Shift-clicking an item in the inventory could cause it to disappear.
Store1 changeFix - MAZEBOUND: Hunt, Gather, Run!
Hotfix #3 - Connection Issues
Hey everyone, This is a small hotfix focused on multiplayer connection issues. Changes Applied a potential fix that seems to help some players who are using VPNs. Added an in-game note asking players to try disabling VP…
Announcement2 changesFixGameplay - MAZEBOUND: Hunt, Gather, Run!
Quality of Life Update #5 - Leaderboards, Carts & Late Game Performance
Changes You can now click players on the leaderboards to view their Steam profiles. Fixed a visual bug where items inside the cart could float on teleport. Implemented a potential fix for late-game lag. Jeff no longer d…
Store2 changesFixGameplay - MAZEBOUND: Hunt, Gather, Run!
Quality of Life Update #4 - Ballista & Name Saves
Changes Stamina now restores when you respawn. Added a confirmation to overwriting saves. You can also name your save when saving the game. Fixed an issue where the ballista could sometimes get stuck and stop players fr…
Announcement2 changesFixGameplay - MAZEBOUND: Hunt, Gather, Run!
Quality of Life Update #3 - Cart Yeeting items
Hey everyone, I just pushed a new update with several important fixes and improvements. Patch Notes Improved cart item physics Fixed a major complaint where items inside the cart could fly everywhere because of physics…
Store9 changesFixGameplay - MAZEBOUND: Hunt, Gather, Run!
Roll-back on previous update
I rolled back to previous build, as some players complained of lag.
Announcement - MAZEBOUND: Hunt, Gather, Run!
Hotfix: Save Loading Crash Fix
Hey everyone, Sorry I’ve been quiet for the past few days. We were visiting family over the weekend, but I’ve been reading and noting down the bug reports from my phone. I know some of you ran into serious game breaking…
Announcement1 changeFixPerformance



