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Steam News5 June 20261mo ago

Quality of Life Update #9 - Cart Physics, Key Bindings, and Bug Fixes

Fixes and Improvements Fixed cart wheel visuals on the client side. Reworked cart item physics. Items of the same type can now stack, giving you more room in the cart.

Full notes

Full MAZEBOUND: Hunt, Gather, Run! update

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What changed

5 fixes1 addition2 changes0 removals
  • Gameplay
  • Fixes
  • Balance
changedFixes and Improvements
fixedFixed cart wheel visuals on the client side.
addedReworked cart item physics. Items of the same type can now stack, giving you more room in the cart.
changedImproved cart item physics to help reduce potential lag during longer sessions.
fixedReset all key bindings and fixed an issue where saved bindings could display correctly but not work after restarting the game.
fixedFixed stones and sticks not respawning properly.

MAZEBOUND: Hunt, Gather, Run! changes

changedFixes and Improvements
fixedFixed cart wheel visuals on the client side.
addedReworked cart item physics. Items of the same type can now stack, giving you more room in the cart.
changedImproved cart item physics to help reduce potential lag during longer sessions.
fixedReset all key bindings and fixed an issue where saved bindings could display correctly but not work after restarting the game.

Fixes and Improvements

  • Fixed cart wheel visuals on the client side.

  • Reworked cart item physics. Items of the same type can now stack, giving you more room in the cart.

  • Improved cart item physics to help reduce potential lag during longer sessions.

  • Reset all key bindings and fixed an issue where saved bindings could display correctly but not work after restarting the game.

  • Fixed stones and sticks not respawning properly.

  • Fixed a revive issue where players could sometimes be revived midair, die again, and get stuck in a revive/death loop.

  • Fixed some Skarnhog roaming logic.

  • The game now saves whether Jeff has a wheel or not.

Thank you again for reporting bugs and helping us improve the game.

For the lag/delay in late game, I am currently working on a final solution that is showing great results. It just needs more testing, will probably be available in the upcoming days.

  • Sam

Source

Steam News / 5 June 2026

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