Full notes
Full MAZEBOUND: Hunt, Gather, Run! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Server
- Gameplay
MAZEBOUND: Hunt, Gather, Run! changes
Multiplayer Performance Improvements
Reconfigured physics sync settings for world items and rigidbodies.
Reduced unnecessary network updates from physics objects to help lower ping spikes and network lag.
Improved how object movement is synced between host and clients.
Adjusted sync behavior to make longer sessions with many spawned items more stable.
Improved overall multiplayer performance in large worlds with many interactable objects.
This should help make co-op sessions feel smoother and more stable, especially as the world fills with more items over time.
Thank you for continuing to report issues and help us improve the game.
Sam & Abbie
Source
Changelog.gg summarizes and formats this update. How we read updates.
