HomeGamesUpdatesPricingMethodology
Steam News1 June 20261mo ago

About Jeff...

Hey everyone, Previously, Jeff clones would disappear after reloading a save to prevent soft locking. However, this was not clear enough, and it also was not a very good in-game solution.

Full notes

Full MAZEBOUND: Hunt, Gather, Run! update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, Previously, Jeff clones would disappear after reloading a save to prevent soft locking. However, this was not clear enough, and it also was not a very good in-game solution. Some players were understandably frustrated by this, especially when Jeff stole multiple wheels and made a run feel unrecoverable. Steam post image Jeff won't be the same after death. Changes

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Balance
changedHey everyone, Previously, Jeff clones would disappear after reloading a save to prevent soft locking. However, this was not clear enough, and it also was not a very good in-game solution. Some players were understandably frustrated by this, especially when Jeff stole multiple wheels and made a run feel unrecoverable. Steam post image Jeff won't be the same after death. Changes
changedMini Jeffs have low HP, are slower, and much easier to chase down.
changedMain Jeff is now less likely to be killed by accident because his HP has been increased a bit.
addedThis update is meant to make Jeff more balanced. Killing Jeff still has consequences, but it no longer creates a situation that feels permanent or broken. Players can now deal with the mini Jeffs directly and recover from the chaos. Thank you for the feedback and reports.

MAZEBOUND: Hunt, Gather, Run! changes

changedHey everyone, Previously, Jeff clones would disappear after reloading a save to prevent soft locking. However, this was not clear enough, and it also was not a very good in-game solution. Some players were understandably frustrated by this, especially when Jeff stole multiple wheels and made a run feel unrecoverable. Steam post image Jeff won't be the same after death. Changes
changedMini Jeffs have low HP, are slower, and much easier to chase down.
changedMain Jeff is now less likely to be killed by accident because his HP has been increased a bit.
addedThis update is meant to make Jeff more balanced. Killing Jeff still has consequences, but it no longer creates a situation that feels permanent or broken. Players can now deal with the mini Jeffs directly and recover from the chaos. Thank you for the feedback and reports.
  • Now when you kill Jeff, he splits into 4 mini Jeffs.

  • Mini Jeffs have low HP, are slower, and much easier to chase down.

  • When you kill mini Jeffs, they won't duplicate.

  • Main Jeff now respawns after 1 hour.

  • Main Jeff is now less likely to be killed by accident because his HP has been increased a bit.

This update is meant to make Jeff more balanced. Killing Jeff still has consequences, but it no longer creates a situation that feels permanent or broken. Players can now deal with the mini Jeffs directly and recover from the chaos. Thank you for the feedback and reports.

  • Sam & Abbie

Source

Steam News / 1 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.