Full notes
Full MAZEBOUND: Hunt, Gather, Run! update
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Repeated intro
Hey everyone, Previously, Jeff clones would disappear after reloading a save to prevent soft locking. However, this was not clear enough, and it also was not a very good in-game solution. Some players were understandably frustrated by this, especially when Jeff stole multiple wheels and made a run feel unrecoverable. Steam post image Jeff won't be the same after death. Changes
What changed
- Gameplay
- Balance
MAZEBOUND: Hunt, Gather, Run! changes
Now when you kill Jeff, he splits into 4 mini Jeffs.
Mini Jeffs have low HP, are slower, and much easier to chase down.
When you kill mini Jeffs, they won't duplicate.
Main Jeff now respawns after 1 hour.
Main Jeff is now less likely to be killed by accident because his HP has been increased a bit.
This update is meant to make Jeff more balanced. Killing Jeff still has consequences, but it no longer creates a situation that feels permanent or broken. Players can now deal with the mini Jeffs directly and recover from the chaos. Thank you for the feedback and reports.
Sam & Abbie
Source
Changelog.gg summarizes and formats this update. How we read updates.
