Full notes
Full MAZEBOUND: Hunt, Gather, Run! update
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Repeated intro
Hey everyone,
What changed
- Gameplay
- Fixes
- Balance
MAZEBOUND: Hunt, Gather, Run! changes
I just pushed a new update with several important fixes and improvements.
Patch Notes
Improved cart item physics Fixed a major complaint where items inside the cart could fly everywhere because of physics (random enemy running at the cart, bump on the ground etc..).
Fixed health getting stuck below 100 Fixed a bug where a player’s health could become permanently stuck below 100.
Fixed potential save-breaking issues Fixed cases that could potentially cause saves to break or load incorrectly.
Increased the reach of the Boinker 2000 Has a longer reach than the axe.
Activated trap highlighting Placed traps can now be highlighted when scanning for items to make them easier to spot.
Temporary fix on multiple gun ammo bug Limited players to only carrying one marlin in their holster, to prevent ammo loss bug. (This is temporary, to be fixed in the future)
Fixed client-side cart wheel visuals Fixed a visual bug where cart wheels could appear detached or missing for clients when the cart flipped over.
Thank you again for all the reports and feedback. Please let us know if you notice anything weird after this update, especially with saves, health, and the cart.
-Sam
Source
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