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Latest Master of Chaos updates
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- Master of Chaos
Combo changes and new gamemode!
Combo Overhaul Update Combo Rework [] Big combo overhaul. You now lose your combo when you take damage, and all bonuses reset. [] Combo bonuses have been nerfed. You can no longer rely on building a combo alone. You als…
Patch notes4 changesBalanceUI/audio - Master of Chaos
New effects, real voices
New effects, real voices Quick update on what's new in the demo. New visual effects are live: projectile trails, on-hit effects, and lingering area effects to make the chaos read better on screen. Myles and Myles' dad n…
Patch notes3 changesGameplay - Master of Chaos
Deflect meta progression nerfs and Myles is back on the minimap!
\Loot reward UI\ Hold to leave with controller is now the exit condition for the loot reward UI. No more accidental "no thanks!" \Myles is back\ Myles is now visible again on all maps. He went off the grid when he also…
Announcement3 changesFixUI/audio - Master of Chaos
New loot reward visual and New Myles UI and he now does deals!
New loot reward! It works just like before, but it's way juicier and hits those dopamine receptors real good! New shop! Fresh look, and Myles now often has limited-time deals! What deals can you find out in the world? M…
Event2 changesStore - Master of Chaos
Faster loadtimes, buildings is now quests and more hookshoting
Faster loads and new quests Faster loads with semi-procedural generation. Loads were taking too long. The thing eating all that time was the scene generating procedural terrain and then baking the mesh. Now the terrain…
Event3 changesMapsGameplay - Master of Chaos
Burst and buckshot fixes, 2 new minibosses
Burstshot fixed. It now shoots in bursts again. This behaviour was lost when transitioning to projectile pooling, now it's back as it should be. Buckshot nerfed. Buckshot was way too overpowered and needed a nerf. We've…
Announcement3 changesFixGameplay - Master of Chaos
Smoother pacing, better performance (enemy pooling) and a minor bugfix
Performance update: I've increased performance by pooling enemies instead of destroying and creating new ones all the time. This boosts performance especially in the lategame, and makes the game harder to push to its li…
Announcement4 changesFixPerformance - Master of Chaos
Small fixes with huge impact. Droprate of upgradees and chests
Fixed a bug where reels bypassed item drop weighting. All reels in the loot reward now respect item drop rates. Fixed elite enemy drop rate that was set to 10x what was intended.
Event2 changesFix - Master of Chaos
Projectile patterns droprate decrease and pause saftey
Reduced drop rate for all projectile patterns (Buckshot, Burstshot, Pingpong, Corkscrew, Flakshot, etc.) and for pattern related upgrades (e.g. Flanking Crits). All of these are now set to 1/5 of their previous drop rat…
Announcement3 changesFixGameplay - Master of Chaos
Combo bonuses boost and nerf (w00t?), performance fixes
Combo Rework + Performance Update Combo has been reworked. The reason: combo bonuses were taking over every build by the end of a run. They were too strong when fully upgraded and too weak without. Combos now have a hig…
Patch notes5 changesPerformance - Master of Chaos
Namnlös
Fixed run statistics that reset too early and were not shown at the end when you cleared the demo or died. They now display correctly on both the win and death screens. Fixed vendor/Myles upgrades (discounts and upgrade…
Announcement4 changes1 numericFix - Master of Chaos
New deflect aura for incoming projectiles, rarity for reel, stronger luck
New patch is up, here's what changed: New deflect aura replaces the old incoming-projectile warning. It makes it much clearer exactly when you can deflect. Cactus enemy is no longer counterable, its projectiles can only…
Announcement3 changesFixGameplay - Master of Chaos
Projectile performance, wider map reveal and countdown when picking upgrades
Wider map reveal. You now uncover more of the world as you explore. Both the minimap and the full-screen map reveal a larger area around you. Settings Your "Gentleman's Game Break" choice in the main menu now sticks bet…
Announcement3 changesMapsPerformance - Master of Chaos
Counter Mastery & Counter Window Polis
Counters New Legendary Item: Counter Mastery. A single skill-based pickup that levels up every counter in your arsenal at once: Stun: explosion radius grows by 50%, catching more enemies in the AoE pushback. Laser: fire…
Patch notes4 changesGameplayBalance - Master of Chaos
Let me do my tutorial in peace update
Tutorial mode (heat 0 = Subject of Chaos). Half-power enemies, achievements disabled, ridiculously low Gentleman's break thresholds, enemy abilities (ShadowStep, Ranged etc) never trigger, extra waves clamped to one ene…
Announcement2 changes1 numericGameplay - Master of Chaos
Stop pounding me! update
Camera Settings You can now change the camera distance and Field of View. This is especially handy when you dont want to get pounded by bee projectiles in your back! In doubt? Zoom out! Main menu Fixed Ultimate loadout…
Patch notes7 changesFixUI/audio






