In this update3
Full notes
Full Master of Chaos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Master of Chaos changes
Balance & Loot Update
Your upgrades hit harder
Every upgrade and ability now deals 1.5x damage — base shots are untouched. To balance it out you'll find slightly fewer upgrades per run, so each pick matters more. Choose wisely.
Marked targets
Some enemies now spawn carrying serious loot, and you'll spot them instantly by their glow:
Gold aura — a hoard of coins that erupts on kill
Blue aura — they're carrying an upgrade
Hunt them down.
Minor fixes
Damage-over-time effects now tick consistently
Elemental damage numbers now show their element's color
Source
Changelog.gg summarizes and formats this update. How we read updates.
