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Steam News7 June 202627d ago

Namnlös

Fixed run statistics that reset too early and were not shown at the end when you cleared the demo or died. They now display correctly on both the win and death screens.

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Full Master of Chaos update

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What changed

3 fixes1 addition0 changes0 removals
  • Fixes
  • Performance
fixedFixed run statistics that reset too early and were not shown at the end when you cleared the demo or died. They now display correctly on both the win and death screens.
fixedFixed vendor/Myles upgrades (discounts and upgraded rarity) so they now reset correctly between runs.
addedEnemy spawner rework: enemy cap lowered from 250 to 175. When an enemy can't spawn because of the cap, its HP gets added to a punishment pool. Once enough enemies have been skipped, a miniboss with matching HP spawns instead of a regular enemy. This means better performance, and it punishes you if you can't clear the horde. It should also make the game more fun, both for the variety and because seeing minibosses start to appear is clear feedback that you're falling behind the horde.
fixedFixed a camera bug where the camera could start lagging behind if you countered while opening loot. Pausing during loot pickup locked the camera into a dampening state when you countered under very specific conditions. This should be fixed now. It happened very rarely and I couldn't reproduce it reliably, so let me know if it still shows up.
Enemy spawner rework: enemy cap250175Enemy spawner rework: enemy cap decreased, nerf

Master of Chaos changes

fixedFixed run statistics that reset too early and were not shown at the end when you cleared the demo or died. They now display correctly on both the win and death screens.
fixedFixed vendor/Myles upgrades (discounts and upgraded rarity) so they now reset correctly between runs.
addedEnemy spawner rework: enemy cap lowered from 250 to 175. When an enemy can't spawn because of the cap, its HP gets added to a punishment pool. Once enough enemies have been skipped, a miniboss with matching HP spawns instead of a regular enemy. This means better performance, and it punishes you if you can't clear the horde. It should also make the game more fun, both for the variety and because seeing minibosses start to appear is clear feedback that you're falling behind the horde.
fixedFixed a camera bug where the camera could start lagging behind if you countered while opening loot. Pausing during loot pickup locked the camera into a dampening state when you countered under very specific conditions. This should be fixed now. It happened very rarely and I couldn't reproduce it reliably, so let me know if it still shows up.

Fixed run statistics that reset too early and were not shown at the end when you cleared the demo or died. They now display correctly on both the win and death screens.

Fixed vendor/Myles upgrades (discounts and upgraded rarity) so they now reset correctly between runs.

Enemy spawner rework: enemy cap lowered from 250 to 175. When an enemy can't spawn because of the cap, its HP gets added to a punishment pool. Once enough enemies have been skipped, a miniboss with matching HP spawns instead of a regular enemy. This means better performance, and it punishes you if you can't clear the horde. It should also make the game more fun, both for the variety and because seeing minibosses start to appear is clear feedback that you're falling behind the horde.

Fixed a camera bug where the camera could start lagging behind if you countered while opening loot. Pausing during loot pickup locked the camera into a dampening state when you countered under very specific conditions. This should be fixed now. It happened very rarely and I couldn't reproduce it reliably, so let me know if it still shows up.

Source

Steam News / 7 June 2026

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