In this update1
Full notes
Full Master of Chaos update
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What changed
- Maps
- Gameplay
- Events
Master of Chaos changes
Faster loads and new quests
Faster loads with semi-procedural generation. Loads were taking too long. The thing eating all that time was the scene generating procedural terrain and then baking the mesh. Now the terrain always looks the same, buildings in the same place. The rest is still procedural. Much faster load times, at the cost of some things no longer being procedural. This opens up a world of possibilities. Check the next point to see what kind. Tell me what you think!
Added building quests. There are more quests in the game now, and each building has a purpose. Try them out. Disclaimer: the quest voices are AI for the time being. I'm looking for some of the people who helped me along the way to narrate and be part of the game. If they want to, I'll replace the dreadful AI with real voices, even if I have to hire someone. Are you interested? Post in the community section!
Rocks are now hook quests. Now that I have more control over the rocks and buildings, I can make the environment more interactive. Some rocks now have rewards... if you can reach them.
Source
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