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Steam News11 June 202625d ago

Faster loadtimes, buildings is now quests and more hookshoting

Faster loads and new quests Faster loads with semi-procedural generation. Loads were taking too long. The thing eating all that time was the scene generating procedural terrain and then baking the mesh.

In this update1

Full notes

Full Master of Chaos update

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What changed

0 fixes2 additions0 changes1 removal
  • Maps
  • Gameplay
  • Events
removedFaster loads and new questsFaster loads with semi-procedural generation. Loads were taking too long. The thing eating all that time was the scene generating procedural terrain and then baking the mesh. Now the terrain always looks the same, buildings in the same place. The rest is still procedural. Much faster load times, at the cost of some things no longer being procedural. This opens up a world of possibilities. Check the next point to see what kind. Tell me what you think!
addedFaster loads and new questsAdded building quests. There are more quests in the game now, and each building has a purpose. Try them out. Disclaimer: the quest voices are AI for the time being. I'm looking for some of the people who helped me along the way to narrate and be part of the game. If they want to, I'll replace the dreadful AI with real voices, even if I have to hire someone. Are you interested? Post in the community section!
addedFaster loads and new questsRocks are now hook quests. Now that I have more control over the rocks and buildings, I can make the environment more interactive. Some rocks now have rewards... if you can reach them.

Master of Chaos changes

removedFaster loads with semi-procedural generation. Loads were taking too long. The thing eating all that time was the scene generating procedural terrain and then baking the mesh. Now the terrain always looks the same, buildings in the same place. The rest is still procedural. Much faster load times, at the cost of some things no longer being procedural. This opens up a world of possibilities. Check the next point to see what kind. Tell me what you think!
addedAdded building quests. There are more quests in the game now, and each building has a purpose. Try them out. Disclaimer: the quest voices are AI for the time being. I'm looking for some of the people who helped me along the way to narrate and be part of the game. If they want to, I'll replace the dreadful AI with real voices, even if I have to hire someone. Are you interested? Post in the community section!
addedRocks are now hook quests. Now that I have more control over the rocks and buildings, I can make the environment more interactive. Some rocks now have rewards... if you can reach them.

Faster loads and new quests

  • Faster loads with semi-procedural generation. Loads were taking too long. The thing eating all that time was the scene generating procedural terrain and then baking the mesh. Now the terrain always looks the same, buildings in the same place. The rest is still procedural. Much faster load times, at the cost of some things no longer being procedural. This opens up a world of possibilities. Check the next point to see what kind. Tell me what you think!

  • Added building quests. There are more quests in the game now, and each building has a purpose. Try them out. Disclaimer: the quest voices are AI for the time being. I'm looking for some of the people who helped me along the way to narrate and be part of the game. If they want to, I'll replace the dreadful AI with real voices, even if I have to hire someone. Are you interested? Post in the community section!

  • Rocks are now hook quests. Now that I have more control over the rocks and buildings, I can make the environment more interactive. Some rocks now have rewards... if you can reach them.

Source

Steam News / 11 June 2026

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