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Steam News9 May 20251y ago

Mad Metal Demo Launched!

The Mad Metal Demo is finally here! New vehicles - Buggy: light class with jetpacks - Vigilante: heavy class with grapple - Phoenix: medium class flame arson - Pipe Dreamer: medium class 360-degree artillery gunner New

Full notes

Full Mad Metal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix9 additions11 changes2 removals
  • Gameplay
  • Balance
  • Maps
  • Performance
  • Events
  • UI and audio
addedNew vehicles - Buggy: light class with jetpacks - Vigilante: heavy class with grapple - Phoenix: medium class flame arson - Pipe Dreamer: medium class 360-degree artillery gunner
addedNew components: - Pipe Dreamer's Kit: a full-body heavy armor kits - Horned Basher: front-guard with great reach
changedAugment System: - Choose from powerful augments that alter each playthrough - Find hidden augments scattered around each map
changedPerformance changes - Adaptative DLSS - FPS target raised from 60fps to 120fps
changedBalance updates: - Increased avg damage, firerate, and health
addedNew Demo progression system - Designed to unlock everything within 30-40 minutes of playtime
HP100200HP increased, buffSolo Gun: - Increased damage1520Solo Gun: - Increased damage increased, buff- Increased projectile velocity200300- Increased projectile velocity increased, buffSniper: - Increased damage2545Sniper: - Increased damage increased, buff

Mad Metal changes

addedNew vehicles - Buggy: light class with jetpacks - Vigilante: heavy class with grapple - Phoenix: medium class flame arson - Pipe Dreamer: medium class 360-degree artillery gunner
addedNew components: - Pipe Dreamer's Kit: a full-body heavy armor kits - Horned Basher: front-guard with great reach
changedAugment System: - Choose from powerful augments that alter each playthrough - Find hidden augments scattered around each map
changedPerformance changes - Adaptative DLSS - FPS target raised from 60fps to 120fps
changedBalance updates: - Increased avg damage, firerate, and health

The Mad Metal Demo is finally here!

New vehicles - Buggy: light class with jetpacks - Vigilante: heavy class with grapple - Phoenix: medium class flame arson - Pipe Dreamer: medium class 360-degree artillery gunner

New components:

  • Pipe Dreamer's Kit: a full-body heavy armor kits
  • Horned Basher: front-guard with great reach

Augment System: - Choose from powerful augments that alter each playthrough - Find hidden augments scattered around each map

Performance changes - Adaptative DLSS - FPS target raised from 60fps to 120fps

Balance updates: - Increased avg damage, firerate, and health

New Demo progression system - Designed to unlock everything within 30-40 minutes of playtime

Paint: - Players can now change materials and apply paints to their vehicle. - Temporarily removed painting of individual parts.

Minimap: - Increased minimap size. - Correctly displays real-world coordinates of the map. - Player and Enemy icons are now displayed above other icons. - Enemy icons correctly align with the corresponding vehicle's forward direction.

Tutorial: - Players can now retry the distance score challenge.

New York City (level): - Each enemy now has a unique weapon loadout. - Environmental props have been reworked to prevent getting stuck under the vehicles and impeding their movement. - Temporarily removed highly obstructive environmental props. - Reduced memory requirements.

Grand Canyon (level): - Removed some ground rock formations to prevent vehicles from getting stuck.

AI Enemies: - AI is now better at avoiding obstacles. - AI will no longer pursue or fire at targets when their line of sight is obstructed.

Time To Kill: - TTK has been doubled for all vehicles (avg. HP increased from 100 to 200). - Vehicles that previously had 2 primary weapons now have 1 primary weapon (this is to facilitate weapon rebalancing and prevent high-powered weapons from being abused on some vehicles).

Weapons: - Added muzzle flash effects to all weapons.

Vulcan (Gatling): - Fire rate increased from 15RPS to 50RPS. - Audio changed to replicate a real gatling gun and to be less obtrusive with the new fire rate.

Solo Gun:

  • Increased damage from 15 to 20.
  • Increased projectile velocity from 200 to 300.

Decreased size of impact and heat distortion effects by 50%.

Sniper:

  • Increased damage from 25 to 45.
  • Increased burnout rate from 25 to 55.

Shot Gun:

  • Increased damage from 1x20 to 2x20.
  • Decreased burnout rate from 30 to 26.

Seeker:

  • Increased damage from 7.5 to 20.
  • Increased burnout rate from 10 to 20.
  • Decreased trail effects by 50%.

Rail Gun:

  • Increased damage from 4 to 10.
  • Increased firerate from 2RPS to 4RPS.
  • Decreased burnout rate from 15 to 10.

Loading Screen: - Added helpful information about hotkeys and weapon mechanics.

Bug: - Fixed a bug that caused the vehicle to play unexpected crash sounds. - Fixed a bug that prevented audio settings from affecting vehicle sounds. - Fixed a bug that locked the third person camera. - Fixed a bug that prevented the police vehicles from using their passive ability.

Various improvements, bug fixes, and lighting changes.

Source

Steam News / 9 May 2025

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