Multiplayer is now playable in the Mad Metal Demo! Multiplayer System Peer-to-peer 1v1 Will consider dedicated servers with 4-8 players based on audience reception & sales Quick match Distance-based search that auto cre
In this update1
Full notes
Full Mad Metal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions2 changes0 removals
Server
changedMultiplayer is now playable in the Mad Metal Demo !Multiplayer System Peer-to-peer 1v1 Will consider dedicated servers with 4-8 players based on audience reception & sales Quick match Distance-based search that auto creates a random map as host or client Ranked match MMR-based search that auto creates a random map as host or client Custom match Host chooses map and clients join directly or via invite Steam invites (friend or otherwise) Steam overlay to invite friends, followers, and non-friends Party lobby Group up with a friend before entering a match. Return to the same group after each match Party chat In-lobby text chat with party members Global leaderboard All MMR and ranked stats are stored in Steam to prevent cheating/spoofing Ranked seasons Resets every 4 months (60% MMR correction) Distance-based server browser Prioritizes low ping PvP Invasion (seamless transition between offline and online play) Enable or disable invasion inside of select maps
changedMultiplayer is now playable in the Mad Metal Demo !MMR system Glicko-2 algorithm (variant of ELO but more suitable for 1v1 competitive games like chess) One public MMR rating One hidden Rating Deviation (RD) value Used to determine the confidence in a player’s MMR and for calibration ex. first game? in placement? on a win streak? One hidden Volatility value Used to gauge how consistent a player’s performance is and inform the RD value ex. did the Bronze win against the Diamond player? If so, was it a fluke or a disconnect? If they do it again, raise their MMR bonus. Placement/calibration 5 placement matches to receive an MMR Bracketed leagues Bronze>Silver>Gold>Diamond>Master No divisions within a bracket Ranked search window 0-15s +-100 MMR > 15-30s +-200 MMR > 30-60s +-350 MMR > 60s+ +-600 MMR (cap) Anti-abuse detection Smurfing, intentional losing, dodge penalty, avoid repeat players, demotion protection…
Mad Metal changes
changedMultiplayer System Peer-to-peer 1v1 Will consider dedicated servers with 4-8 players based on audience reception & sales Quick match Distance-based search that auto creates a random map as host or client Ranked match MMR-based search that auto creates a random map as host or client Custom match Host chooses map and clients join directly or via invite Steam invites (friend or otherwise) Steam overlay to invite friends, followers, and non-friends Party lobby Group up with a friend before entering a match. Return to the same group after each match Party chat In-lobby text chat with party members Global leaderboard All MMR and ranked stats are stored in Steam to prevent cheating/spoofing Ranked seasons Resets every 4 months (60% MMR correction) Distance-based server browser Prioritizes low ping PvP Invasion (seamless transition between offline and online play) Enable or disable invasion inside of select maps
changedMMR system Glicko-2 algorithm (variant of ELO but more suitable for 1v1 competitive games like chess) One public MMR rating One hidden Rating Deviation (RD) value Used to determine the confidence in a player’s MMR and for calibration ex. first game? in placement? on a win streak? One hidden Volatility value Used to gauge how consistent a player’s performance is and inform the RD value ex. did the Bronze win against the Diamond player? If so, was it a fluke or a disconnect? If they do it again, raise their MMR bonus. Placement/calibration 5 placement matches to receive an MMR Bracketed leagues Bronze>Silver>Gold>Diamond>Master No divisions within a bracket Ranked search window 0-15s +-100 MMR > 15-30s +-200 MMR > 30-60s +-350 MMR > 60s+ +-600 MMR (cap) Anti-abuse detection Smurfing, intentional losing, dodge penalty, avoid repeat players, demotion protection…
Multiplayer is now playable in the Mad Metal Demo!
Multiplayer System
Peer-to-peer 1v1
Will consider dedicated servers with 4-8 players based on audience reception & sales
Quick match
Distance-based search that auto creates a random map as host or client
Ranked match
MMR-based search that auto creates a random map as host or client
Custom match
Host chooses map and clients join directly or via invite
Steam invites (friend or otherwise)
Steam overlay to invite friends, followers, and non-friends
Party lobby
Group up with a friend before entering a match. Return to the same group after each match
Party chat
In-lobby text chat with party members
Global leaderboard
All MMR and ranked stats are stored in Steam to prevent cheating/spoofing
Ranked seasons
Resets every 4 months (60% MMR correction)
Distance-based server browser
Prioritizes low ping
PvP Invasion (seamless transition between offline and online play)
Enable or disable invasion inside of select maps
MMR system
Glicko-2 algorithm (variant of ELO but more suitable for 1v1 competitive games like chess)
One public MMR rating
One hidden Rating Deviation (RD) value
Used to determine the confidence in a player’s MMR and for calibration ex. first game? in placement? on a win streak?
One hidden Volatility value
Used to gauge how consistent a player’s performance is and inform the RD value ex. did the Bronze win against the Diamond player? If so, was it a fluke or a disconnect? If they do it again, raise their MMR bonus.