In this update1
Full notes
Full Mad Metal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Performance
- Server
Mad Metal changes
Mad Metal's online multiplayer support will launch on Thursday Apr. 23, 2026 @ 4:00pm ET in the Public Demo
Multiplayer Matchmaking
Create/join a lobby solo or with a friend. Enter a quickmatch for rapid deployment
Current Features
1v1 PvP deathmatches
Quickmatch, ranked, and custom lobbies
Seasonal MMR matchmaking
Friend invites
Party lobby and chat
Session lobby
Distance-based matchmaking
Global leaderboards
Future Development
MMR rewards
Players can invade your open-world and you can invade others for a seamless transition between offline exploration and online destruction
Patch Details
Along with the multiplayer patch on Apr. 23, there are several features, balance changes, and performance improvements:
Create your own car
Full integration of Steam Deck and Gamepad support
Ability to switch between primary, secondary, and sidearm weapons at will
The game will no longer start with uncapped framerate
Complete weapon rebalancing
Full SteamWorks integration including stats, next-gen networking relays, achievements, and adaptive network performance
Cloud saves
Play the demo and jump into the multiplayer action on Thursday Apr. 23, 2026 @ 4:00pm ET during the Second Wind Games Showcase
*Demo save files will be reset to inaugurate the launch of multiplayer Stay Metal 🤘
Hakim Elayday
Mad Mechs Inc.
WISHLIST
Source
Changelog.gg summarizes and formats this update. How we read updates.
