In this update7
Full notes
Full Mad Metal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Mad Metal changes
Demo overhaul is now live!
700 playtests + 6,000 demo plays = one big patch.
Arena Mode & Infinite Open-World
Players can now choose between arena-style deathmatches based on real-world locations, or explore an infinite open-world wasteland.
New Vehicles:
Falcon (based loosely on the 2015 Dodge Challenger SRT Hellcat).
Scorpion.
Main Menu Overhaul
The main menu was removed in favor of an in-game menu. This change has been reverted and players now start in the main menu.
Added autodetection of screen resolution.
Added 15+ hotkey bindings
Camera Switching
Added a third FPS-style camera for the primary weapon.
Camera switching is more robust and remembers your last aim position.
Graphics Overhaul
Next-gen lighting & ray marching for high end graphics cards.
Added 4 graphics presets to choose from.
On-The-Fly Vehicle Adjustments
Activate the ancient garage for in-game vehicle modification without having to go to the main menu.
Hundreds of Bug Fixes and Performance Optimizations
Fixed all known camera rotation and camera switching issues.
Fixed all known crashes on level start.
Fixed 100% GPU usage in main menu.
Fixed underutilized multithreaded CPU usage.
Stay tuned for a Kickstarter announcement (with limited edition rewards like diecast vehicle models). Also in the works is an original soundtrack and campaign/story mode reveal!
Thank you all for your support. Stay Metal 🤘
Source
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