Update log
Full Machine Mind update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Fixes
- Balance
- UI and audio
Changes to the game:
Removed the word “empty” from the error message “Module repository requires an empty resource repository.”
Automatic orders from the Module Factory (+1) are now created only in empty module storage areas.
Bots no longer change filters if the module storage is full.
Increased the font size of antenna names on the map.
Destroyed structures now drop a portion of produced resources.
Semi-transparent background in the Bot Factory now appears only for excess modules.
Added training text when installing the first filter on a rover.
Increased the drop rate of mechanisms from sorters.
Enemies and large turrets in factories and the snow biome can now drop alloy.
Geothermal generator now produces 20 energy instead of 14.
Added a minimap widget that always points to the Mind Module.
Fixed bugs:
Fixed an incorrect error message in the Bot Factory: it now correctly references the resource repository instead of the module repository.
The Bot Factory now correctly fetches modules from full module repositories.
Fixed bugs that could prevent the pause menu from opening.
The “Disassemble Multiple” button now matches the single structure disassemble button when selecting with a frame.
Laser-wielding enemies from the factory biome no longer deal damage through obstacles.
Bot factories occupy correct space when moving, matching their built footprint.
Fixed issue where the Training Log window blocked the loading screen from disappearing.
Generators now consume the correct amount of fuel as displayed on the HUD.
Weapons on the "Duelist" fire automator no longer disappear after loading (previously lost weapons cannot be restored).
Fuel-using carriers without the Fueler role no longer get stuck near fuel tanks.
Transporters no longer linger near resource storages when they can’t reach them.
Fixed bug causing bots to stop and become unresponsive during tasks.
Fixed bugs that prevented resource or storage windows from opening.
Bots can now reach fuel storage at the Point of Interest with the Large Shredder.
Fixed black screen and broken minimap during loading.
Fixed missing bot photos when creating a blueprint with upscaling enabled.
The “Feedback” button now hides correctly when deleting a slot.
Source
