Update log
Full Machine Mind update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
- Gameplay
- UI and audio
- Fixes
- Balance
Construction System Changes
The Workshop window no longer enables Edit Mode upon opening. Edit Mode is now activated only when selecting a module or platform in the Workshop, or when interacting with a Workbench or Module Storage.
Added building categories display in the Workshop while controlling the rover. Modules now have a separate general category.
Selecting a building blueprint, or Road/Wall construction mode in the Workshop, no longer enables Edit Mode, allowing movement while holding a blueprint.
Buildings can now be moved and copied outside of Edit Mode.
Added a dedicated button for copying buildings to avoid conflicts with the active module bound to Q.
Weapons will not fire while holding a blueprint.
Interaction hints for Move and Copy are now shown when interacting with buildings.
Added corresponding headers for hints (bottom-right) in Construction, Wall, and Road modes.
Bug Fixes
The “out of fuel” sound no longer plays when entering a bot without fuel. It now only plays when the player runs out of fuel.
Platform Edit Mode now disables correctly when interacting with Module Storage.
Fixed incorrect mouse button localization in some languages.
Improvements
When the player has an active shield generator, the damage vignette is no longer red.
Enemy turrets now react to player-built structures.
Source
