Update log
Full Machine Mind update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Fixes
- Maps
- UI and audio
Added and changed
Added difficulty levels that affect resource amounts, damage taken, and the number of raiders.
Added upgrades that increase storage capacity.
Added a firing upgrade for turrets.
The boss now arrives on Day 10, and the first raid on the base now happens on Day 20.
Added a shadow quality setting.
Added a display for the remaining fuel time.
Autosaving now happens before raiders spawn.
It is now impossible to quit the game while raiders are spawning, as this could cause issues with raiders after loading.
Added turret firing range display on F6.
Added a place for deleting modules in blueprint mode.
Raiders now stop appearing for several days after an attack on the base.
A window asking the player to leave a review now appears after several hours of gameplay.
Added combat music when the boss arrives.
Added the ability to build walls on top of existing walls.
Added save backups to the Backups folder.
Added an alternative rover control mode that can be selected in the settings.
Added a text hint for building the first gun when enough resources are available.
Increased the draggable area of scrollbars in windows.
- Simplified the bot filter-changing logicbots no longer need a blueprint assignment to change filters and will now go change them automatically if their current filter is depleted and a replacement is available in module storage.
The Storm no longer deals damage at the edges of its radius.
Fixed
Fixed localization issues.
The production window is now properly centered on widescreen displays.
Fixed an issue where the pause menu would not open if the player entered a bot being observed.
Fixed an issue where a bot could continue chasing an enemy after its death and drive into the corner of the map.
Fixed an issue where, in manual control mode, a bot could be assigned to follow itself, causing incorrect behavior.
Fixed layout issues in some UI windows.
Fixed an issue where the storage window scroll position would jump to the top when setting restrictions.
Removed the "Transport allowed/disallowed" button from the storage request window, as it exceeded the layout boundaries in most languages.
Fixed an issue where raider spawn points could change after loading, which could also result in more raiders appearing than intended.
Fixed an issue where cabins could not be placed in blueprints.
Added white highlighting for the completed rocket power quest if the power level goes outside the range required by the quest.
Optimized material usage in the game engine.
Fixed an issue where the boss and the laser raider could get stuck after killing the rover.
Fixed an issue where the Storm would move while the player was in blueprint mode.
Reduced the merge radius of regular storage and fuel storage.
Fixed an issue where scaling quality would reset to the default value after entering the settings menu.
Fixed an issue where the low power icon would appear and immediately disappear while moving a wind generator.
Added a check so that if the player somehow loses the Oracle Cube, it will reappear after loading.
Source
