Update log
Full Machine Mind update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Maps
Fixed
Bots no longer unload resources into storages where they are prohibited.
Carriers remove prohibited resources from storages faster. They can now take them from the shared pool instead of a specific storage.
New problem indicators have been added for cases where a certain resource type cannot be unloaded.
Improved bot pathfinding logic when encountering each other. Bots no longer stand idle when meeting another bot and can now push past them.
Improved road system — bots will now choose optimal routes more effectively.
Fixed a bug where turrets were not firing on the third floor of the firing automator.
Disabled crosshair display for turrets mounted on the firing automator.
Fixed a possible error that makes it impossible to open the pause window.
Fixed an incorrect button for opening external storage from tactical mode. It said LMB open, but it opened on E.
The "Falcon" locator provided energy instead of consuming it.
The workbench displayed the structures.
In blueprint mode, it was possible to place certain modules without first researching them.
Added
The tactical mode frame can now be moved using Ctrl + LMB on the map.
The issue window can now be expanded to display more issues.
Source
