Update log
Full Machine Mind update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Balance
- Workshop
- Performance
Geothermal generators could occupy a resource and not release it.
If you canceled the construction of a geothermal resource blueprint by pressing Esc, it would occupy the resource permanently.
A newly built bot might not appear in the list.
A possible bug that could prevent interaction with modules.
Sometimes it was impossible to disassemble modules on the workbench.
The workbench tooltip text could extend beyond the screen when it was first built.
The pause window might not open.
The sound of burning fire did not stop when exiting to the menu.
Added dialogue for the boss appearance on the 8th night.
Boss damage reduced.
Required resources for creating cluster mines, telekinetic turret, and lightning rod have been changed.
Increased the connection range of high-voltage towers.
Fixed incorrect display of weapon fire rate in the description.
Added an additional quest to search for electronics in raider camps.
Resources from nearby storage will now also be used when producing modules from the workshop window.
Maximum zoom in the upgrade window reduced.
Increased the amount of electronics provided by the sorter.
Increased the amount of electronics obtainable from junk piles.
The area of environmental cleaning around the beacon has been changed to improve QR code readability.
Added text about filter durability in the module description.
Added information about electronics to the dialogue for the second crash site.
Source
