Update history
Latest Loopbound updates
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- Loopbound
rollback to 0.5.9
rollback to 0.5.9, optimization changes were not packed. version 0.5.10 will be updated shortly
Announcement1 changeGameplay - Loopbound
patch notes 0.5.10
Loopbound — v0.5.10 UI Stop before completion, right-clicking the run button on a task. Reworked background catch-up when returning to the game: no more UI freeze, and the previous ~16.5 minute recovery cap is removed.…
Patch notes4 changesUI/audioPerformance - Loopbound
patch notes 0.5.9
Loopbound — v0.5.9 Forest Added a conditional shortcut (alternative to building the bridge). You need to visit the area to unlock it. UI Added Visions (included the first 8 of them). Grammar and text corrections. Header…
Patch notes8 changesGameplayUI/audio - Loopbound
patch notes 0.5.8
Loopbound — v0.5.8 Automation Priority system reworked: numeric priority now overrides category order. You can make any fabrication or exploration action run before gathering actions by setting a higher priority. Defaul…
Patch notes10 changesFixGameplay - Loopbound
patch notes 0.5.7
quick fix : import from demo end screen to release fixed
Announcement1 changeFix - Loopbound
patch notes 0.5.6
0.5.6 UI milestones now are sorted by cycle added zoom level up to 150% chronicle drop down background color ordering of actions in automation/priorities tab now has a default setting (discovery order, and distance orde…
Announcement9 changesFixUI/audio - Loopbound
patch notes 0.5.5
minimum priority back to 0 (previous patch may break some setups, this is just a quick fix for it)
Announcement - Loopbound
patch notes 0.5.4
Early Access & Demo (0.5.4) UI wide layout (allows to have the chronicle always on top). automation type and priority UIs are both in the action list now.There are more changes to come in next patches regarding usabilit…
Announcement5 changesUI/audioGameplay - Loopbound
patch notes 0.5.3
general corrected formulas in help section that were outdated visual effects setting was being reseted after ending a cycle updated some narrative texts. new setting for “automations to start as inactive when buying the…
Announcement8 changesFixGameplay - Loopbound
patch notes 0.5.2
small fix on specific automation edge case.
Announcement - Loopbound
patch notes 0.5.1
choosing chinese language cause an error when restarting the game.
Announcement - Loopbound
Loopbound Early Access is now live
Loopbound is now in Early Access. WHAT'S IN EA 3 new regions beyond the starting area (~20–30 hours of content) Each region has its own theme and unique mechanic Recommended order by difficulty: yellow → green → gray. A…
Announcement9 changesGameplayCompatibility - Loopbound
Demo updated — aligned with upcoming Early Access
This demo build matches the Early Access version that will launch soon. SAVE COMPATIBILITY Saves from older demo builds are not compatible with this update. New saves created in this demo will be compatible with Early A…
Announcement7 changesCompatibilityGameplay

