Full notes
Full Loopbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Loopbound — v0.5.8
Automation
Priority system reworked: numeric priority now overrides category order. You can make any fabrication or exploration action run before gathering actions by setting a higher priority.
Default effective priorities: gathering actions start at 20, fabrication at 10, exploration at 0. You can override any action above or below these defaults.
Existing saves are automatically migrated on first load. No manual action needed. Priorities may show higher numbers than before — this is intentional to preserve previous behavior. You can adjust them freely.
Priority input now accepts direct number entry (max 50). Arrow buttons change ±1; hold Ctrl and click for ±10.
- Automation mode buttonleft-click cycles through available modes; right-click opens the selection menu.
New buttons to set/unset all automations in a world/category.
UI
Reset cycle has been rebuilt: now it resets to exactly the same situation you were when starting the cycle.
New button: Reset World — resets to exactly the same situation you were when starting the current world.
Export/import to/from file.
Permanent XP is now gained in a 1/1 ratio with cycle XP, but the experience needed to next permanent level is multiplied by 10 also. This is a cosmetic change; it does not affect gameplay or balance.
Actions added with the emergency for food mechanism are marked with a warning icon.
Release notes tab in settings.
Fixed several tutorial issues.
Core
(Internal) Action time rounded to 0.1s.
(Internal) Progress bar would show 100% after pausing the game at the moment (0.1s) an action completed.
(Internal) If top-up inventory for food ends exactly at the same time the resource is eaten, it should keep gathering.
Severely reduced export size.
Gray Zone (Maze)
The Give Up button now performs a Reset World instead of ending the cycle.
Forest
Vines and Sturdy Logs are available until the bridge is crossed.
Yellow
Cannot leave the oasis without helping to tan hides.
Water rations do not appear in the inventory until helping to tan hides.
Source
Changelog.gg summarizes and formats this update. How we read updates.
