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Steam News8 June 202620d ago

patch notes 0.5.8

Loopbound — v0.5.8 Automation Priority system reworked: numeric priority now overrides category order. You can make any fabrication or exploration action run before gathering actions by setting a higher priority.

Full notes

Full Loopbound update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions9 changes0 removals
  • Gameplay
  • UI and audio
changedAutomationPriority system reworked: numeric priority now overrides category order. You can make any fabrication or exploration action run before gathering actions by setting a higher priority.
changedAutomationAutomation mode button: left-click cycles through available modes; right-click opens the selection menu.
addedAutomationNew buttons to set/unset all automations in a world/category.
changedUIReset cycle has been rebuilt: now it resets to exactly the same situation you were when starting the cycle.
addedUINew button: Reset World — resets to exactly the same situation you were when starting the current world.
changedUIExport/import to/from file.

Loopbound — v0.5.8

Automation

  • Priority system reworked: numeric priority now overrides category order. You can make any fabrication or exploration action run before gathering actions by setting a higher priority.

  • Default effective priorities: gathering actions start at 20, fabrication at 10, exploration at 0. You can override any action above or below these defaults.

  • Existing saves are automatically migrated on first load. No manual action needed. Priorities may show higher numbers than before — this is intentional to preserve previous behavior. You can adjust them freely.

  • Priority input now accepts direct number entry (max 50). Arrow buttons change ±1; hold Ctrl and click for ±10.

  • Automation mode buttonleft-click cycles through available modes; right-click opens the selection menu.
  • New buttons to set/unset all automations in a world/category.

UI

  • Reset cycle has been rebuilt: now it resets to exactly the same situation you were when starting the cycle.

  • New button: Reset World — resets to exactly the same situation you were when starting the current world.

  • Export/import to/from file.

  • Permanent XP is now gained in a 1/1 ratio with cycle XP, but the experience needed to next permanent level is multiplied by 10 also. This is a cosmetic change; it does not affect gameplay or balance.

  • Actions added with the emergency for food mechanism are marked with a warning icon.

  • Release notes tab in settings.

  • Fixed several tutorial issues.

Core

  • (Internal) Action time rounded to 0.1s.

  • (Internal) Progress bar would show 100% after pausing the game at the moment (0.1s) an action completed.

  • (Internal) If top-up inventory for food ends exactly at the same time the resource is eaten, it should keep gathering.

  • Severely reduced export size.

Gray Zone (Maze)

  • The Give Up button now performs a Reset World instead of ending the cycle.

Forest

  • Vines and Sturdy Logs are available until the bridge is crossed.

Yellow

  • Cannot leave the oasis without helping to tan hides.

  • Water rations do not appear in the inventory until helping to tan hides.

Source

Steam News / 8 June 2026

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