Full notes
Full Loopbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Early Access & Demo (0.5.4)
UI
wide layout (allows to have the chronicle always on top).
automation type and priority UIs are both in the action list now.There are more changes to come in next patches regarding usability of the Automation/Priority panels.
prioritites higher than 10 will be set to 10 which is now the maximum value
number of cycles in milestones displays properly (it was one less than it should)
untranslated text when entering new zone
tooltip for special training icons was partially hidden under the actions list.
(internal) added labels for accessibility
now you can see what happened when you died.
core
special training actions moved to “exploration” category.
yellow
now you cannot upgrade the camp in ruins without building it first.
automated drink tasks now start a bit earlier, so you are not left with 0 hydration.
gray
removed all known soft-locking issues (but not the ones I don’t know 😉 )
end
dark (gray) mode
Source
Changelog.gg summarizes and formats this update. How we read updates.
