Full notes
Full Loopbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
0.5.6 UI
milestones now are sorted by cycle
added zoom level up to 150%
chronicle drop down background color
ordering of actions in automation/priorities tab now has a default setting (discovery order, and distance order in gray)
you can export the game right after dying
core
emergency auto-eat is not being added if the action is currently being executed (even with a x2,x3 or top up the inventory)
oneTime actions cannot stack
settings are kept after importing
edge case for actions with food value reduction.
yellow
hunt lizards doesn’t depend on any action
indicator in decay when hydration is 0
gray :
one more soft-lock fixed
Balance changes :
- cactus fruitsremoved, they were a 'trap' resource, but they were in the game much earlier than they should have been, as they appear before the player gets the hang of the mechanics.
- Hunt small birdsexecution time has been reduced.
Source
Changelog.gg summarizes and formats this update. How we read updates.
