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Steam News4 June 202624d ago

patch notes 0.5.6

0.5.6 UI milestones now are sorted by cycle added zoom level up to 150% chronicle drop down background color ordering of actions in automation/priorities tab now has a default setting (discovery order, and distance orde

Full notes

Full Loopbound update

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What changed

1 fix3 additions4 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
changed0.5.6 UI
addedadded zoom level up to 150%
addedordering of actions in automation/priorities tab now has a default setting (discovery order, and distance order in gray)
addedemergency auto-eat is not being added if the action is currently being executed (even with a x2,x3 or top up the inventory)
changedoneTime actions cannot stack
fixedone more soft-lock fixed

0.5.6 UI

  • milestones now are sorted by cycle

  • added zoom level up to 150%

  • chronicle drop down background color

  • ordering of actions in automation/priorities tab now has a default setting (discovery order, and distance order in gray)

  • you can export the game right after dying

core

  • emergency auto-eat is not being added if the action is currently being executed (even with a x2,x3 or top up the inventory)

  • oneTime actions cannot stack

  • settings are kept after importing

  • edge case for actions with food value reduction.

yellow

  • hunt lizards doesn’t depend on any action

  • indicator in decay when hydration is 0

gray :

  • one more soft-lock fixed

Balance changes :

  • cactus fruitsremoved, they were a 'trap' resource, but they were in the game much earlier than they should have been, as they appear before the player gets the hang of the mechanics.
  • Hunt small birdsexecution time has been reduced.

Source

Steam News / 4 June 2026

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