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Steam News27 May 20261mo ago

Loopbound Early Access is now live

Loopbound is now in Early Access. WHAT'S IN EA 3 new regions beyond the starting area (~20–30 hours of content) Each region has its own theme and unique mechanic Recommended order by difficulty: yellow → green → gray.

Full notes

Full Loopbound update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions7 changes0 removals
  • Gameplay
  • Compatibility
  • Performance
  • UI and audio
  • Balance
added3 new regions beyond the starting area (~20–30 hours of content)
changedSAVE COMPATIBILITY
addedThe demo will be updated so new saves (from the updated demo onward) can be imported into EA.
changedWHAT CHANGED SINCE THE DEMO (based on player feedback)
changedBugs : GPU usage, extra tick on full inventory, tutorial windows blocking actions, automation edge cases, missing translations, backdrop flickering, action naming, horizontal scroll bar.
changedQoL : bulk automation (x2, x3…), remaining time on started actions, buy automation from task list, improved tooltips (settings), start cycle paused (settings), chronicle improvements, pause indicator, inventory colors, resource icons on gather actions, map highlight on shortcuts, small marker showing which skill is leveling up (Skills panel).

Loopbound is now in Early Access.

WHAT'S IN EA

  • 3 new regions beyond the starting area (~20–30 hours of content)

  • Each region has its own theme and unique mechanic

  • Recommended order by difficulty: yellow → green → gray. Any order works; you can switch regions freely between cycles.

THE 3 REGIONS

  1. Very direct and fairly linear, but not just a matter of moving forward: which resources you automate or disable matters. Recommended for getting familiar with the game.

  2. Less direct; choose between different routes to complete it (all routes must be traversed). A bit more open than the first — you're not pushed to a single path — but order doesn't change things drastically.

  3. Very open (within the core mechanics). Likely the most open region in the full game. My favorite, but not recommended first. I originally didn't plan to include it in EA, but couldn't resist.

DEMO

The demo will always be available. If you haven't tried it yet, that's still the best way to see if the game is for you.

SAVE COMPATIBILITY

  • Demo saves from before the EA release cannot be imported.

  • The demo will be updated so new saves (from the updated demo onward) can be imported into EA.

  • EA → full release: save import is not guaranteed; it depends on how much the final version changes.

WHAT CHANGED SINCE THE DEMO (based on player feedback)

Bugs: GPU usage, extra tick on full inventory, tutorial windows blocking actions, automation edge cases, missing translations, backdrop flickering, action naming, horizontal scroll bar.

QoL: bulk automation (x2, x3…), remaining time on started actions, buy automation from task list, improved tooltips (settings), start cycle paused (settings), chronicle improvements, pause indicator, inventory colors, resource icons on gather actions, map highlight on shortcuts, small marker showing which skill is leveling up (Skills panel).

Appearance: new Retro interface look (Settings → Appearance), alongside Modern.

Balance: mastery reduces action time by 10%, doubled temporal essence per cycle, many action/time/XP tweaks.

BALANCE DURING EA

Balance parameters may still be adjusted during Early Access if really needed — I'll try to avoid that as much as possible.

Feedback welcome on Discord (https://discord.gg/2mj6XsegUq) or Steam Discussions (https://steamcommunity.com/app/4437600/discussions/).

Source

Steam News / 27 May 2026

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