Full notes
Full Loopbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Performance
- UI and audio
- Balance
This demo build matches the Early Access version that will launch soon.
SAVE COMPATIBILITY
Saves from older demo builds are not compatible with this update.
New saves created in this demo will be compatible with Early Access when it is released.
If you had a demo save from before this update, you’ll need to start a new run.
WHAT CHANGED (same as upcoming EA; based on demo player feedback)
Bugs: GPU usage, extra tick on full inventory, tutorial windows blocking actions, automation edge cases, missing translations, backdrop flickering, action naming, horizontal scroll bar.
QoL: bulk automation (x2, x3…), remaining time on started actions, buy automation from task list, improved tooltips (settings), start cycle paused (settings), chronicle improvements, pause indicator, inventory colors, resource icons on gather actions, map highlight on shortcuts, small marker showing which skill is leveling up (Skills panel).
Appearance: new **Retro** interface look (Settings → Appearance), alongside **Modern**.
Balance: mastery reduces action time by 10%, doubled temporal essence per cycle, many action/time/XP tweaks. It is strongly recommended to stop the demo (or keep a save file) when the end of teh content is reached, otherwise when importing the game into EA you'll be overpowered ( it will be ok, but content is not originally designed that way )
Source
Changelog.gg summarizes and formats this update. How we read updates.
