In this update9
Full notes
Full LithoBreak update
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What changed
- UI and audio
- Gameplay
- Maps
LithoBreak changes
Another full moon brings us a big LithoBreak update.
This one is all about giving the player a physical presence in the world — not just stats, not just UI, but an actual character you can see, equip, and recognize at a glance. This has been a long time in the making by our talented artist, so let's suit up and jump right in!
What’s New
🧑🚀 New Character & Suit Visuals
The player now has a refreshed character model and EVA suit.
This is a big step toward a more readable, grounded look that fits the tone of LithoBreak: functional, industrial, and a little worn. Expect this to evolve as we add color options, more wearables, and HexaHold items.
🎒 EvaPack Update — The First Wearable
The EvaPack backpack is now fully visualized on the character.
Equipment you install actually shows up on your back
Oxygen tanks, batteries, and other HexaHold items are no longer abstract
What you’re carrying is readable at a glance — by you and other players
The EvaPack is also the first in the wearable systems we’re introducing. Future wearables will include things like:
Boots
Gloves
Helmets
Thruster packs
Each will integrate with the suit resources and provide capabilities in their own way.
🔩 HexaHold Items on the Character
HexaHold items are now physically represented on the EvaPack instead of living only in menus.
This ties together:
Inventory decisions
Suit layout
Visual identity
If you see it on the character, it’s actually there.
✋ Updated Hand Pose System
Your character’s hands now pose correctly when holding items.
Tools and carried objects are no longer floating suggestions — they’re gripped, oriented, and animated as part of the character. This lays the groundwork for better interaction feedback and future animation passes.
Why This Matters
This update is about alignment.
Your:
Inventory
Suit systems
Carried equipment
And character visuals
…are now speaking the same language.
As HexaHold expands and survival mechanics deepen, having a character that visually reflects those systems becomes critical — for immersion, multiplayer readability, and future features.
A Peek at the Future
We’re also sharing a few early, in-development screenshots of our upcoming voxel system.
These are R&D visuals, not final gameplay — but they hint at where LithoBreak’s terrain and construction tech is headed next.
Full Moon Cadence
As always, main-branch updates continue to land on each full moon — sometimes right on time, sometimes a little late, but always pushing the game forward in meaningful ways.
Next up: progression on the voxel system.
Thanks for building with us 🌕 — Tau Ceti Labs
Source
Changelog.gg summarizes and formats this update. How we read updates.
