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Steam News2 February 20266mo ago

Suit Up - Full Moon Update

Another full moon brings us a big LithoBreak update. This one is all about giving the player a physical presence in the world — not just stats, not just UI, but an actual character you can see, equip, and recognize at a

In this update9

Full notes

Full LithoBreak update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes2 removals
  • UI and audio
  • Gameplay
  • Maps
changedThis one is all about giving the player a physical presence in the world — not just stats, not just UI, but an actual character you can see, equip, and recognize at a glance. This has been a long time in the making by our talented artist, so let's suit up and jump right in!
added🧑‍🚀 New Character & Suit VisualsThe player now has a refreshed character model and EVA suit .
added🧑‍🚀 New Character & Suit VisualsThis is a big step toward a more readable, grounded look that fits the tone of LithoBreak: functional, industrial, and a little worn. Expect this to evolve as we add color options, more wearables, and HexaHold items.
removed🎒 EvaPack Update — The First WearableOxygen tanks, batteries, and other HexaHold items are no longer abstract
changed🎒 EvaPack Update — The First WearableEach will integrate with the suit resources and provide capabilities in their own way.
removed✋ Updated Hand Pose SystemTools and carried objects are no longer floating suggestions — they’re gripped, oriented, and animated as part of the character. This lays the groundwork for better interaction feedback and future animation passes.

LithoBreak changes

changedThis one is all about giving the player a physical presence in the world — not just stats, not just UI, but an actual character you can see, equip, and recognize at a glance. This has been a long time in the making by our talented artist, so let's suit up and jump right in!
addedThe player now has a refreshed character model and EVA suit .
addedThis is a big step toward a more readable, grounded look that fits the tone of LithoBreak: functional, industrial, and a little worn. Expect this to evolve as we add color options, more wearables, and HexaHold items.
removedOxygen tanks, batteries, and other HexaHold items are no longer abstract
changedEach will integrate with the suit resources and provide capabilities in their own way.

Another full moon brings us a big LithoBreak update.

This one is all about giving the player a physical presence in the world — not just stats, not just UI, but an actual character you can see, equip, and recognize at a glance. This has been a long time in the making by our talented artist, so let's suit up and jump right in!

What’s New

🧑‍🚀 New Character & Suit Visuals

The player now has a refreshed character model and EVA suit.

This is a big step toward a more readable, grounded look that fits the tone of LithoBreak: functional, industrial, and a little worn. Expect this to evolve as we add color options, more wearables, and HexaHold items.

🎒 EvaPack Update — The First Wearable

The EvaPack backpack is now fully visualized on the character.

  • Equipment you install actually shows up on your back

  • Oxygen tanks, batteries, and other HexaHold items are no longer abstract

  • What you’re carrying is readable at a glance — by you and other players

The EvaPack is also the first in the wearable systems we’re introducing. Future wearables will include things like:

  • Boots

  • Gloves

  • Helmets

  • Thruster packs

Each will integrate with the suit resources and provide capabilities in their own way.

🔩 HexaHold Items on the Character

HexaHold items are now physically represented on the EvaPack instead of living only in menus.

This ties together:

  • Inventory decisions

  • Suit layout

  • Visual identity

If you see it on the character, it’s actually there.

✋ Updated Hand Pose System

Your character’s hands now pose correctly when holding items.

Tools and carried objects are no longer floating suggestions — they’re gripped, oriented, and animated as part of the character. This lays the groundwork for better interaction feedback and future animation passes.

Why This Matters

This update is about alignment.

Your:

  • Inventory

  • Suit systems

  • Carried equipment

  • And character visuals

…are now speaking the same language.

As HexaHold expands and survival mechanics deepen, having a character that visually reflects those systems becomes critical — for immersion, multiplayer readability, and future features.

A Peek at the Future

We’re also sharing a few early, in-development screenshots of our upcoming voxel system.

These are R&D visuals, not final gameplay — but they hint at where LithoBreak’s terrain and construction tech is headed next.

Full Moon Cadence

As always, main-branch updates continue to land on each full moon — sometimes right on time, sometimes a little late, but always pushing the game forward in meaningful ways.

Next up: progression on the voxel system.

Thanks for building with us 🌕 — Tau Ceti Labs

Source

Steam News / 2 February 2026

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