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Steam News29 June 20261mo ago

Rebuilding

Welcome back to another Moontly LithoBreak update. In this update, we are introducing the first core introduction experience. Starting with a BEAVER and a cache of damaged parts salvaged from the crash.

Full notes

Full LithoBreak update

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What changed

0 fixes3 additions0 changes0 removals
  • Performance
  • Gameplay
  • Balance
addedIn this update, we are introducing the first core introduction experience. Starting with a BEAVER and a cache of damaged parts salvaged from the crash. This is the new-game startup that has been planned for a while now, now starting to take shape on the experimental branch in our open-development style.
addedThe only thing verified to work is placing the new BEAVER charger down and constructing. More parts are available to build other equipment, so we encourage you to build whatever you can and let us know what does and doesn't work.
addedIf you have a chance, we invite you to kick the tires on the new systems and new parts will be dropping to build with going forward.

LithoBreak changes

addedIn this update, we are introducing the first core introduction experience. Starting with a BEAVER and a cache of damaged parts salvaged from the crash. This is the new-game startup that has been planned for a while now, now starting to take shape on the experimental branch in our open-development style.
addedThe only thing verified to work is placing the new BEAVER charger down and constructing. More parts are available to build other equipment, so we encourage you to build whatever you can and let us know what does and doesn't work.
addedIf you have a chance, we invite you to kick the tires on the new systems and new parts will be dropping to build with going forward.

Welcome back to another Moontly LithoBreak update.

In this update, we are introducing the first core introduction experience. Starting with a BEAVER and a cache of damaged parts salvaged from the crash. This is the new-game startup that has been planned for a while now, now starting to take shape on the experimental branch in our open-development style.

The only thing verified to work is placing the new BEAVER charger down and constructing. More parts are available to build other equipment, so we encourage you to build whatever you can and let us know what does and doesn't work.

There is a lot that is going on behind the scenes to make this happen, from migrating the rovers to physics simulations to reshaping how the multiple sites share resources with each other. This is going to be a long process, but it will only build from here.

If you have a chance, we invite you to kick the tires on the new systems and new parts will be dropping to build with going forward.

Source

Steam News / 29 June 2026

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