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Steam News9 January 20265mo ago

Line Defense v1.0.17 Update – Bases, Floors & Combat Refinements

Line Defense v1.0.17 Update – Bases, Floors & Combat Refinements Bases, Walls & Floors Began adding multiple new stage backgrounds.

In this update8

Full notes

Full Line Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes11 additions8 changes1 removal
  • Maps
  • Gameplay
  • Balance
  • Fixes
  • Store
  • UI and audio
addedBases, Walls & FloorsBegan adding multiple new stage backgrounds.
addedBases, Walls & FloorsBase floors added and expanded: Wood, Iron, Stone, Brick, Obsidian, and Diamond floors added. Floors can now be destroyed by enemies. Floor textures refined across materials. Diamond and Obsidian floor textures improved.
addedBases, Walls & FloorsWalls updated: Wall HP buffed at all levels. Wall upgrade costs increased. Level requirements for wall upgrades increased. Material-based resistances added to walls. Text descriptions added for each wall upgrade.
changedCharactersMaximum arrow charge increased.
addedCharactersAdded additional arrow sprites for improved visual feedback.
addedCharactersCan now spin through damage without being interrupted.

Line Defense changes

addedBegan adding multiple new stage backgrounds.
addedBase floors added and expanded: Wood, Iron, Stone, Brick, Obsidian, and Diamond floors added. Floors can now be destroyed by enemies. Floor textures refined across materials. Diamond and Obsidian floor textures improved.
addedWalls updated: Wall HP buffed at all levels. Wall upgrade costs increased. Level requirements for wall upgrades increased. Material-based resistances added to walls. Text descriptions added for each wall upgrade.
changedMaximum arrow charge increased.
addedAdded additional arrow sprites for improved visual feedback.

Line Defense v1.0.17 Update – Bases, Floors & Combat Refinements

Bases, Walls & Floors

  • Began adding multiple new stage backgrounds.

  • Base floors added and expanded:

    • Wood, Iron, Stone, Brick, Obsidian, and Diamond floors added.

    • Floors can now be destroyed by enemies.

    • Floor textures refined across materials.

    • Diamond and Obsidian floor textures improved.

  • Walls updated:

    • Wall HP buffed at all levels.

    • Wall upgrade costs increased.

    • Level requirements for wall upgrades increased.

    • Material-based resistances added to walls.

    • Text descriptions added for each wall upgrade.

Characters

Archy

  • Arrows now charge slightly faster.

  • Maximum arrow charge increased.

  • Added additional arrow sprites for improved visual feedback.

Sward

  • Can now spin through damage without being interrupted.

  • Spin is no longer disabled after dashing.

  • Sword spin effectiveness doubled per perk level.

  • Spin remains active even while being hit by attacks.

Mech Noe

  • Lasers now accelerate after being fired.

  • Laser hitbox corrected to properly match the sprite.

Doc

  • Fixed wording on Doc’s special in the perk shop.

Gameplay & Balance

  • Difficulties rebalanced to increase overall game pace on Easy and Hard.

  • Fixed damage number behavior when multiple damage sources combine.

  • Fixed knockback issues with the world barrier.

  • Corrected Bo(m)b’s bombs assigning to the wrong player.

  • Players now pulse visually when collecting essence.

  • Essence pulse intensity fine-tuned based on amount collected.

Freeplay & Progression

  • Round at which Freeplay is entered is now tracked in the save file.

  • Round tracking now available during Freeplay.

  • Added an informational sign in the shop while in Freeplay.

Shop & UI

  • Added base selection option to the Sandbox menu.

  • Added upgrade description for Base upgrades.

  • Added shop descriptions for:

    • Generator

    • Sniper Turret

    • Multi-Rocket Turret

    • Seismic Turret

  • Increased size of the “Next” button on the title screen.

  • Updated various end screen player ratings.

Visuals & Polish

  • Began adding floors to base environments.

  • Refined wall and floor sprites across multiple materials.

  • Improved Diamond floor texture clarity.

  • Updated Obsidian floor textures.

Bug Fixes & Stability

  • Fixed glitch preventing Sward from spinning after dash.

  • Fixed knockback inconsistencies related to barriers.

  • Corrected multiple UI text and description issues.

Source

Steam News / 9 January 2026

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