In this update11
Full notes
Full Line Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- UI and audio
- Fixes
- Performance
Line Defense changes
Combat has become more dynamic than ever.
Version 1.0.22 introduces an all-new airborne combat system, expands stamina management, adds new Generator upgrades, significantly improves the Perk Shop, and includes numerous gameplay improvements, bug fixes, and visual polish.
New Gameplay Features
Airborne Combat
Powerful attacks can now launch players and enemies into the air, creating entirely new combat interactions.
Players can now be launched into the air by powerful enemy attacks
Enemies can now become airborne from powerful player attacks
Airborne targets are temporarily immune to most attacks until they land
Airborne players and enemies now properly display hit flash effects
Players can now be launched over walls
Body parts and debris can also become airborne and retain momentum after landing
Expanded Attack Interactions
Several abilities now make use of the new airborne system.
Swindle's Slam now launches both himself and nearby enemies into the air
Seismic Turret now launches enemies airborne
Tank and Boss Tank explosions launch nearby players
Sward's Special now launches enemies and inflicts the Shocked debuff
Vehicles, Molotov explosions, shrapnel, and debris now create more dynamic destruction effects
Stamina & Movement Changes
The stamina system has been expanded to make mobility a more meaningful resource.
Dashing now consumes stamina
Running out of stamina reduces dash distance and effectiveness
Players visibly sweat when exhausted
Fixed Ron regenerating stamina while dashing
New Generator Upgrades
Two new Generator Boosts have been added.
Shockwalls
Electrifies nearby walls
Damages and inflicts Shocked on nearby enemies
Increased Shockwall hitbox size for better coverage
Essence Factory
Generates additional Essence to help support late-game progression
Perk Shop Improvements
The Perk Shop has received a substantial overhaul.
Player Level Up has been integrated directly into the shop
Reorganized shop categories for easier navigation
Character-specific perks have been moved into the Attack section
Added many new upgrade previews
Shop buttons are now fully animated
Buttons react when hovered, selected, or purchased
Locked upgrades better communicate their requirements
Upgrade prices now display in red when unaffordable
Improved sprite scaling, layering, and overall presentation
Visual Improvements
Towers now explode into individual pieces when destroyed
Mechanical enemies leave improved debris
Alpha Bombers now shatter into proper pieces
Necromaster now levitates over walls
Improved airborne visuals for status effects, arrows, and debris
Updated Gold-to-Money exchange icon
Added additional menu and button animations
Base Customization
Work has begun on the upcoming Base Customization feature.
Initial systems and camera behavior have been implemented
Foundation work has been added for future updates
Fixes & Polish
Fixed Sphere Boss energy waves not damaging players correctly
Fixed players becoming stuck inside walls after being launched
Fixed tower regeneration exceeding intended health values
Fixed several shop UI and upgrade display issues
Fixed controller-related title screen issues
Fixed revive input unintentionally pausing the game
Fixed multiple crashes and gameplay bugs
Continued optimization and overall performance improvements throughout the game
Source
Changelog.gg summarizes and formats this update. How we read updates.
